It's been established that we can easily manipulate "nodes" in the DOM, as well as create and remove elements at will. We know that we can, so how exactly do we interact with nodes on the page? Well, we listen for them!
- Demonstrate listening to events on a DOM node with
addEventListener()
- Demonstrate triggering events listeners on DOM nodes
- Demonstrate preventing the default behavior for DOM nodes
- Explain the difference between bubbling and capturing events
- Demonstrate stopping propagated behaviors with
stopPropagation()
If you are using the Learn IDE available in your browser, you will automatically
clone down the files you need when you click 'Open IDE', but in order to view
index.html
, you will need to use httpserver
to serve the HTML page
temporarily. In the terminal, type httpserver
and press enter. You will see
that Your server is running at ...
followed by a string of numbers and dots.
This string is a temporary IP address that is hosting your index.html
file.
Copy this string of numbers, open a new tab and paste the string in to the URL
bar.
If you are using an standalone text editor such as Sublime or Atom, before we
get started, follow these instructions to manually fork and
clone the lesson repository on GitHub. In your forked and cloned copy, you'll
find the index.html
file, which you can then manually open up in the browser.
(For instructions on opening HTML files in the browser from the Learn IDE,\ see
this Help Center article.)
Adding an event listener to a DOM node doesn't require much logic — we just
call addEventListener()
on the node. addEventListener()
takes two arguments:
the name of the event, and a function to handle the event.
Start by adding a listener for click
events to the main#main
element
in index.html
. Once you've opened index.html
in the browser, enter the
following in the browser's JS console:
const main = document.getElementById('main');
main.addEventListener('click', function(event) {
alert('I was clicked!');
});
If you click on the main
element (you can click its text, "My ID is 'main'!"),
you should see an alert: 'I was clicked!'
. How does this work?
The first argument, 'click'
is the name of the event that's being listened
for. Click events probably make up a majority of events listened to, but other
common events are change
, 'keydown'
, 'keyup'
, 'load'
, 'mouseover'
,
'mouseout'
— the list goes on. You can find a reasonably comprehensive list on
MDN.
The second argument is a function that accepts the event as its argument. The
event has a number of useful properties on it — keypress, keydown, and keyup
events, for example, will have a which
property that tells us which key was
pressed. In the code snippet example below we add an event listener to the
input
element.
const input = document.querySelector('input');
input.addEventListener('keydown', function(e) {
console.log(e.which);
});
If you test out this code, you'll see that pressing "enter" will print 13
in
console; pressing "a" prints 65
; etc.
Refresh the page to start with a clean slate. Let's test out preventing the default behavior of the input by keeping it from receiving the "g" character. Enter the following in your console:
const input = document.querySelector('input');
input.addEventListener('keydown', function(e) {
if (e.which === 71) {
console.log('default prevented');
return e.preventDefault();
} else {
console.log('Not a "g"');
}
});
Now try to type "g" in the input--not working, right?
Every DOM event
comes with a preventDefault
property. preventDefault
is a
function that, when called, will prevent the, well, default event from taking
place. It provides us an opportunity to intercept and tweak user interactions
(usually in more helpful ways than preventing them from typing "g").
Another, related event property is called stopPropagation
. Like
preventDefault
, stopPropagation
is a function that, when called, interrupts
the event's normal behavior. In this case, it stops the event from triggering
other nodes in the DOM that might be listening for the same event. Yes, one
action can trigger multiple events!
DOM events propagate by bubbling (starting at the target node and moving up the
DOM tree to the root) and capturing (starting from the target node's parent
elements and propagating down the tree until it reaches the target) — by
default, events nowadays all bubble. We can verify this behavior by attaching
listeners to those nested div
s in index.html
. Enter the following in your
console:
let divs = document.querySelectorAll('div');
function bubble(e) {
// remember all of those fancy DOM node properties?
// we're making use of them to get the number
// in each div here!
// if `this` is a bit confusing, don't worry —
// for now, know that it refers to the div that
// is triggering the current event handler.
console.log(this.firstChild.nodeValue.trim() + ' bubbled');
}
for (let i = 0; i < divs.length; i++) {
divs[i].addEventListener('click', bubble);
}
Now click on the div
containing "5". You should see
5 bubbled
4 bubbled
3 bubbled
2 bubbled
1 bubbled
In the console, you can see the event starts at div
5, and then it bubbles up
to the topmost node. Along the way, it triggers any other nodes that are
listening for the event -- in this case, 'click'
.
Try clicking on a node that's not so deeply nested -- you should still see the event bubble up, starting at the node that you clicked and hitting every node up the tree until it reaches the top.
What about capturing? In order to capture, we need to set the third argument to addEventListener
to
true
. Let's try it out.
divs = document.querySelectorAll('div');
function capture(e) {
console.log(this.firstChild.nodeValue.trim() + ' captured');
}
for (let i = 0; i < divs.length; i++) {
// set the third argument to `true`!
divs[i].addEventListener('click', capture, true);
}
Now click on div
5. You should see
1 captured
2 captured
3 captured
4 captured
5 bubbled
5 captured
4 bubbled
3 bubbled
2 bubbled
1 bubbled
As you can see, the event propagates from the top of the page towards the target node, triggering event handlers as appropriate along the way.
Notice that the target node is the last node to capture the event, whereas it's the first node to bubble the event up. This is the most important takeaway.
NOTE: Don't worry if bubbling and capturing seems a bit esoteric. The different event behaviors are the results of the browser wars of the 90s, but most of the time it's safe just to stick to the default (which, for the record, is bubbling). You can read more about bubbling and capture on StackOverflow and QuirksMode
Now that we've explained a bit about the dangers and behavior of bubbling and
capturing, you can see how events propagate through the DOM. Much of the time,
since we're listening for very specific events, this doesn't matter: our events
can propagate up or down, and they'll only trigger the event handler(s) that we
want them to trigger. Sometimes, as with these div
s, we have a fairly generic
event that we want to constrain to its target. That's where stopPropagation
comes in.
Let's rewrite the bubbling example to stop propagation so that only one event is triggered (be sure to reload the page before entering this code!):
const divs = document.querySelectorAll('div');
function bubble(e) {
// stop! that! propagation!
e.stopPropagation();
console.log(this.firstChild.nodeValue.trim() + ' bubbled');
}
for (let i = 0; i < divs.length; i++) {
divs[i].addEventListener('click', bubble);
}
Now try clicking on any node — you should only see one log statement!
We covered a lot in this lesson. Feel free to edit index.html
, to write code
directly in the document (just put it between <script></script>
tags), and to
play around with different events. It's important to practice so you can get the
hang of it! You can practice adding an event listener, using different event
triggers, and intercepting user interactions with e.preventDefault()
and
e.stopPropagation().
View Listening To Nodes on Learn.co and start learning to code for free.