/Procedural-Planet-Tutorial

Examples of procedural planet generation, current in the Unity engine.

Primary LanguageC#MIT LicenseMIT

Procedural Planet Tutorial

This tutorial covers how to use procedural mesh generation to create planets, using the Unity Engine. The master branch contains the most elaborate procedural generation code, but other branches contain smaller, simpler projects that build up to that.

If you're new to this, you probably want to start by looking at the Tutorial1 branch!