huozk0804's Stars
Alex-Rachel/GameFramework-Next
GameFramework-Next
LiuOcean/Luban_Example
Luban 工具的示例仓库
bepu/bepuphysics2
Pure C# 3D real time physics simulation library, now with a higher version number.
SpaceTimee/Fusion-JetBrainsMapleMono
JetBrains Maple Mono: The free and open-source font fused with JetBrains Mono & Maple Mono
Cysharp/MemoryPack
Zero encoding extreme performance binary serializer for C# and Unity.
JasonXuDeveloper/JEngine
The solution that allows unity games to update in runtime. 使Unity开发的游戏支持热更新的解决方案。
PhongFeng/FFramework
Unity 引擎 HybridCLR + YooAsset的热更新,基于GameFramework框架开发的塔防游戏
lihuilai/bookmarks
李惠来的网络书签
OrleansContrib/OrleansDashboard
:bar_chart: A developer dashboard for Microsoft Orleans
dotnet/orleans
Cloud Native application framework for .NET
adobe-fonts/source-han-sans
Source Han Sans | 思源黑体 | 思源黑體 | 思源黑體 香港 | 源ノ角ゴシック | 본고딕
adobe-fonts/source-han-serif
Source Han Serif | 思源宋体 | 思源宋體 | 思源宋體 香港 | 源ノ明朝 | 본명조
BigBrotherTrade/trader
交易模块
gkngkc/UnityStandaloneFileBrowser
A native file browser for unity standalone platforms
Alex-Rachel/TEngine
Unity框架解决方案-支持HybridCLR(最好的次时代热更)与YooAssets(优秀商业级资源框架)。
sunsvip/GF_X
Unity GameFramework + HybridCLR,简洁、高效、规范的开发工作流。从业十年的工作流积累,直击开发痛点,大量自动化编辑器扩展工具, 高效的自动化开发工作流
Misaka-Mikoto-Tech/UIControlBinding
一种半自动控件绑定方案
li5414/RillServer
RillServer是一套基于skynet的通用游戏服务端框架,适合大作战、棋牌、RPG、策略等多种类型的游戏服务器
pengsida/learning_research
本人的科研经验
crashkonijn/GOAP
A multi-threaded GOAP system for Unity
luxkun/ReGoap
Generic C# GOAP (Goal Oriented Action Planning) library with Unity3d examples
KyryloKuzyk/PrimeTween
High-performance, allocation-free tween library for Unity. Create animations, delays, and sequences in one line of code.
MirrorNetworking/Mirror
#1 Open Source Unity Networking Library
iohao/ioGame
无锁异步化、事件驱动架构设计的 java netty 网络编程框架; 轻量级,无需依赖任何第三方中间件或数据库就能支持集群、分布式; 适用于网络游戏服务器、物联网、内部系统及各种需要长连接的场景; 通过 ioGame 你可以很容易的搭建出一个集群无中心节点、集群自动化、分布式的网络服务器;FXGL、Unity、UE、Cocos Creator、Godot、Netty、Protobuf、webSocket、tcp、socket;java Netty 游戏服务器框架; Java Netty Game Server.
JoinEnjoyJoyYangLingYun/HybridCLR_YooAsset_UniTask
整合HybridCLR+YooAsset+UniTask工程
favoyang/unity-addressable-importer
A rule based addressable asset importer
yasirkula/UnityIngameDebugConsole
A uGUI based console to see debug messages and execute commands during gameplay in Unity
qiankanglai/LoopScrollRect
These scripts will make your UGUI ScrollRect reusing cells, to improve performance, loading time and draw calls.
Mukarillo/UnityDynamicScrollRect
An optimized approach to lists with dozens of elements and a Pooling system
hecomi/UnityTimelineExample
A simple example of creating custom Track and Clip