Scene Container
A scriptable object to handle the async loading of multiple scenes. Works in editor or in-game.
Why?
Testing levels in isolation was a pain. This loads a target scene with any dependencies we declare.
How?
how indeed
Scriptable Object to handle multi-scene loading. Works in edit mode or gameplay mode.
C#MIT
A scriptable object to handle the async loading of multiple scenes. Works in editor or in-game.
Testing levels in isolation was a pain. This loads a target scene with any dependencies we declare.
how indeed