Collection of primitives for rendering debug info created by hww
The package is available on the openupm registry. You can install it via openupm-cli.
openupm add com.hww.xidebugdraw
You can also install via git url by adding this entry in your manifest.json
"com.hww.xidebugdraw": "https://github.com/hww/XiDebugDraw.git#upm"
- Unity Wireframe Shaders Great asset, but I decided do not use it while.
- Unity3d Runtime Debug Draw Another great code, but I decided do not use it while.
- CJ Lib - Utility Library for Unity Used by the XiDebutDraw
- Add the gizmos API
- To eliminate dependency on Unity3d Runtime Debug Draw
- Add the line thicknes
- Add the spline renderer
- Performance optimization
Because it sues Graphics.DrawMesh method for rendering everything except a texts, the pause in the editor eliminates debuging info. To avoid the issue I use the pause shorcuts in the game.
public static void AddLine (Vector3 fromPosition, Vector3 toPosition, Color color, float lineWidth = 1.0f,
float duration = 0,bool depthEnabled = true);
public static void AddTriangle (Vector3 vertex0, Vector3 vertex1, Vector3 vertex2, Color color, float lineWidth,
float duration = 0, bool depthEnabled = true);
public static void AddCross (Vector3 position, Color color, float size,
float duration = 0, bool depthEnabled = true);
public static void AddRay (Vector3 position, Vector3 direction, float size, Color color,
float duration = 0, bool depthEnabled = true);
public static void AddAxes (Transform transform, Color color, float size,
float duration = 0, bool depthEnabled = true);
public static void AddCircle (Vector3 position, Vector3 normal, float radius, Color color,
float duration = 0, bool depthEnabled = true);
public static void AddPlane (Vector3 position, Vector3 normal, float size, Color color,
float duration = 0, bool depthEnabled = true);
public static void AddSphere (Vector3 position, float radius, Color color,
float duration = 0, bool depthEnabled = true);
public static void AddBox (Vector3 position, Quaternion rotation, Vector3 size, Color color,
float duration = 0, bool depthEnabled = true);
public static void AddCube (Vector3 position, Quaternion rotation, float size, Color color,
float duration = 0, bool depthEnabled = true);
public static void AddCone (Vector3 position, Quaternion rotation, float radius, float height, Color color,
float duration = 0, bool depthEnabled = true);
public static void AddCylinder (Vector3 position, Quaternion rotation, float radius, float height, Color color,
float duration = 0, bool depthEnabled = true);
public static void AddCapsule (Vector3 position, Quaternion roation, float radius, float height, Color color,
float duration = 0, bool depthEnabled = true);
public static void AddAABB (Vector3 minCoords, Vector3 maxCoord, Color color, float lineWidth,
float duration = 0, bool depthEnabled = true);
public static void AddAOBB (Transform centerTransform, Vector3 scaleXYZ, Color color, float lineWidth,
float duration = 0, bool depthEnabled = true);
public static void AddString (Vector3 position, string text, Color color, float size = 0.1f,
float duration = 0, bool depthEnabled = true);