Pinned Repositories
A--Pathfinding
An implementation of A*Pathfinding in AS3.
as3-Sound-Manager
this is an upgrated version of the Sound Manager Class from Matt Przybylski. See http://evolve.reintroducing.com/2011/01/06/as3/as3-soundmanager-v1-4/
as3-utils
reusable package-level functions that solve common problems
minimalcomps
Minimal ActionScript 3.0 UI Components for Flash
mustache.as
Minimal templating with {{mustaches}} in AS3
robotlegs-utilities-robotxml
An AIR application which creates the required XML file when working with Robotlegs in the Flash IDE.
robotlegs-utilities-variance
A variant mediation utility enabling design-by-contract and BDD for robotlegs applications.
SwiftSuspenders
Basic metadata-based IOC solution for AS3
SwiftSuspenders-XML-test
Just a plain fla test of the SwiftSuspenders XML metadata version
hyakugei's Repositories
hyakugei/Zenject
Dependency Injection Framework for Unity3D
hyakugei/QuickQuestion
A simple, text-based system for building an easily-searchable knowlegebase on OS X. CLI, LaunchBar and Alfred included.
hyakugei/SignalChain
a better alternative to unity SendMessage and BroadcastMessage, more info can be found here: http://blog.sebaslab.com/whats-wrong-with-sendmessage-and-broadcastmessage-and-what-to-do-about-it/
hyakugei/Futile
A super simple Unity 2D framework
hyakugei/FutileAshBananaExample
A port of the Banana example game from the Futile project into Ash.NET in Unity3D.
hyakugei/Ash.NET
C#-based port of the AS3 entity framework, Ash.
hyakugei/AIRToy
AIRToy is a very lightweight "project generator" command-line script for creating ActionScript and Adobe AIR SDK projects. It is primarily designed to make it much easier to generate new ActionScript projects without an IDE.
hyakugei/UIToolkit
Single draw call UI solution for Unity with multi resolution support and more.
hyakugei/CarRacingGame
hyakugei/osmus
Multiplayer HTML5 Osmos
hyakugei/Path
Pathfinding library for the Unity engine. Issue tracking, wiki and releases are available on the release project URL:
hyakugei/Ash
An Actionscript 3 entity framework for game development
hyakugei/Ember
Flash component based entity system framework for game development
hyakugei/RealtimeGameLib
Simple library for building multiplayer realtime games using P2P (and Flash Media Server).
hyakugei/Ogmo-Editor
Generic level and tilemap editor for indie game developers!
hyakugei/as3-utils
reusable package-level functions that solve common problems
hyakugei/robotlegs-utilities-variance
A variant mediation utility enabling design-by-contract and BDD for robotlegs applications.
hyakugei/as3-Sound-Manager
this is an upgrated version of the Sound Manager Class from Matt Przybylski. See http://evolve.reintroducing.com/2011/01/06/as3/as3-soundmanager-v1-4/
hyakugei/minimalcomps
Minimal ActionScript 3.0 UI Components for Flash
hyakugei/Gamepad
Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.
hyakugei/robotlegs-utilities-UndoableCommand
Undoable Command Classes for Robotlegs Framework
hyakugei/A--Pathfinding
An implementation of A*Pathfinding in AS3.
hyakugei/robotlegs-utilities-robotxml
An AIR application which creates the required XML file when working with Robotlegs in the Flash IDE.
hyakugei/project-sprouts-robot-legs-bundle
Generators and gems for the robotlegs framework under project sprouts
hyakugei/box2d-demo
look at branch car"
hyakugei/SwiftSuspenders-XML-test
Just a plain fla test of the SwiftSuspenders XML metadata version
hyakugei/SwiftSuspenders
Basic metadata-based IOC solution for AS3
hyakugei/robotlegs-framework
A DI driven MVCS framework for Flex and Flash