hyaniner's Stars
y-kim/monoplex
IBM Plex Mono에 IBM Plex Sans KR을 더하여 코딩창과 터미널에서 로마자에 어울리는 한글을 보여주는 글꼴입니다.
boostorg/graph
Boost.org graph module
InnoFang/subgraph-isomorphism
❄Implement the common subgraph isomorphism algorithms (i.e. Ullmann, VF2) based on MapReduce on Hadoop
lostindark/DriverStoreExplorer
Driver Store Explorer [RAPR]
guidorota/UE5_ModularFeaturesTest
A sample UE5.4 project to test Modular Game Features
w3cub/docshub
API Documentation Browser based Github Pages Service
raysan5/rres
A simple and easy-to-use file-format to package resources
mashizora/unreal-docs
danmar/cppcheck
static analysis of C/C++ code
kpetridis24/vf2-pp
A state of the art algorithm for the Graph Isomorphism problem, adjusted for Sub-Graph and Induced Sub-Graph Isomorphism and extended to directed and multigraph settings.
MiviaLab/vf2lib
VF2 - Subgraph Isomorphism
MiviaLab/vf3lib
VF3 Algorithm - The fastest algorithm to solve subgraph isomorphism on large and dense graphs
pdlogingithub/UE4-Node-Graph-Assistant
A plugin to help you to create node graph faster and easier in unreal engine 4.
IndieSmiths/nodezator
A generalist Python node editor
spirosmaggioros/AlgoPlus
AlgoPlus is a C++17 library for complex data structures and algorithms
uber/h3
Hexagonal hierarchical geospatial indexing system
JoshQuake/BlenderTools
Blender addons that improve the game development workflow between Blender and Unreal.
Mountea-Framework/MounteaDialogueSystem
Mountea Dialogue System is an Open-source Mountea Framework tool for Unreal Engine for creating (not just) complex dialogues! Provides its own Dialogue Tree editor and validation system.
JediKnightChan/EternalCrusadeResurrection
Unreal Engine 5 multiplayer shooter C++ project, resurrection of Warhammer 40K: Eternal Crusade. Developed using "UE best practices" from Lyra for a more complex behaviour
aquanox/SubsystemBrowserPlugin
Plugin that adds a Subsystem Browser panel for Unreal Engine Editor to explore running subsystems and edit their properties.
zompi2/UE4EnhancedCodeFlow
This code plugin for Unreal Engine provides functions that drastically improve the quality of life during the implementation of game flow in C++.
jrgfogh/synchronized_value
Example implementation for std::synchronized_value
tsileo/microblog.pub
A self-hosted, single-user, ActivityPub powered microblog.
pbzweihander/chamsae
A lightweight ActivityPub microblogging service for only a single user
ModuleArt/quick-color-picker
Lightweight desktop color picker and color editor utility for Windows.
EpicGamesExt/raddebugger
A native, user-mode, multi-process, graphical debugger.
Mountea-Framework/MounteaInteractionSystem
Open-source components based tool for smart Actor Interaction with other Actors. Developed with Designers in mind to allow you as easy as possible implementation while maintaining high scalability and diverse options to tweak everything to your liking.
trdwll/SteamBridge
An Unreal Engine implementation of the Steamworks API.
nachomonkey/RefreshAllNodes
Unreal Engine plugin that refreshes and compiles all of your blueprints.
JonasReich/OpenUnrealUtilities
Open Unreal Utilities - Open Source Utilties for Unreal Engine