Just a POC with Phaser and Snowpack. This project was bootstrapped with Create Snowpack App (CSA).
To play, just click here and have fun! :D
I've made maps with Tiled and all assets are provided by Pixel Frog that has a lot of free awesome game assets.
I've tried to make the main scene map agnostic, so for every iteration, I create a new attribute on de tilemap to represent this iteration.
- Collides: boolean attribute called
collides
- Jump through: bollean attribute called
jump-through
- Player Spawn: an Object with name
player-spawn
- Background: string attribute called
background
(every background inside/public/assets/background
)
Up once for jump and twice for a double jump, you can do wall jump while you falling in the walls
Left to go left
Right to go right
- Double jump
- Wall jump
- Jump through platforms
- Loader screen
- Scale screen
- Camera following player
- Menu
- Char selection
- Virtual control (on mobile)
- Enemy
- Kill
- Death
- Reset