This project is licensed under the MIT License.
See Releases.
To install this plugin:
- Install Amethyst
- Extract the latest release into the Amethyst install directory (the root directory of your install).
- Go to the Devices page, select "Xbox 360 Kinect", then click the arrow button next to the "Disconnect" button on the right, and press the "Disconnect" button to disconnect the Xbox 360 Kinect.
- Select "Xbox 360 Kinect (NiTE)", then click the "Refresh" button on the right. Once the lag spike finishes, verify that the status says "Success!". If it says "Success!" click the "Set Device as..." button and set the device as base.
- Restart Amethyst (you can keep SteamVR and your other VR apps running).
- Calibrate as you normally would and you're good to go!
Both build and deployment instructions are available here.
This repo is an implementation of OpenNI/PrimeSense as a wrapped Amethyst plugin.
Please thank the original devs. I've used this modified version, please thank korejan.
This repository contains sample projects of devices / plugins in terms of Amethyst
project.
Each project in the solution is an example of a different possible implementation of a tracking device (Later referred to as K2TrackingDevice
), and an additional one with settings.
You can find a detailed description about every single plugin and device type here.
Briefly, currently supported device types are:
- Tracking providers:
JointsBasis
- Provide a vector of named, tracked jointsKinectBasis
- Provide a fixed array of enumerated, tracked jointsFull
Character - Provide Joint_Total joints (as many as Kinect V2 does)Simple
Character - Provide [ Head, Elbows, Waist, Knees, Ankles, Foot Tips ]Basic
Character - Provide [ Head, Waist, Ankles ]
Spectator
- Only poll data from the app
Please note that KinectBasis
types can use automatic calibration, whereas JointsBasis
cannot.
Additionally, plugins (devices) can provide their own settings, as described here and shown here.