Vim bindings for Godot 4 at https://github.com/hyouuu/godot-vim
Forked from https://github.com/joshnajera/godot-vim - many thanks to the original author and contributors, but it hasn't been maintained for over 8 months so decided to use this fork to get all the PRs merged.
- Normal mode
- Insert mode
- Visual mode
- Visual line mode
h, l, j, k, +, -
^, 0, $, |
H, L, M,
c-f, c-b, c-d, c-u,
G, gg
w, W, e, E, b, ge
%, f, F, t, T, ;
*, #, /, n, N
aw, a(, a{, a[, a", a'
iw, i(, i{, i[, i", i'
c, C,
d, D, x, X,
y, Y,
u, U, ~
p,
u, c-r,
c-o, c-i,
za, zM, zR,
q, @, .,
>, <
m, '
Note that all non-ascii character mappings that are already mapped in the default Godot editor have to be unmapped from the Editor settings (Editor >> Editor Settings >> Shorcuts) before being usable with godot-vim
.
This currently goes for:
Ctrl+R
Ctrl+U
Ctrl+D
See the full list of non-ascii shortucts that may already be mapped by Godot and thus wouldn't work in godot-vim
before releasing them in Godot settings: https://github.com/hyouuu/godot-vim/blob/main/addons/godot-vim/godot-vim.gd#L136