/HyperLib

A work-in-progress general purpose library for software research

Primary LanguageC#MIT LicenseMIT

HyperLib

A work-in-progress general purpose library for software research.

Formats

🛠️ Barracuda

Developed by

Known for

  • Hydro Thunder Hurricane

Supported formats

Name Type Support Platforms 1:1 Description
Archive *.apf 📜 💾 📥 📤 PC, Xbox 360 A zlib or XCompression compressed archive format.
JSON Binary *.bin 📜 💾 📥 📤 PC, Xbox 360 ✔️ A proprietary binary JSON format.
Timed Event *.bin 📜 💾 📥 📤 PC, Xbox 360 ✔️ A wrapper for the JSON binary format for storing user data for events.

🛠️ Sonic_Crytek

Developed by

Known for

  • Sonic Boom: Rise of Lyric

Supported formats

Name Type Support Platforms 1:1 Description
Archive *.*.stream 📜 💾 📥 📤 Wii U An LZSS-compressed archive format.

🛠️ TommunismEngine

Developed by

Known for

  • Super Meat Boy

Supported formats

Name Type Support Platforms 1:1 Description
Archive game*.dat 📜 💾 📥 📤 PC, Xbox 360 An uncompressed archive format.
Registry reg*.dat 📜 💾 📥 📤 PC ✔️ A basic property format used for storing user option data.
Texture Package *.tp 📜 💾 📥 📤 PC, Xbox 360 ✔️ An uncompressed texture container format.

Developed by

  • Nintendo
  • SEGA (compression variant for SONIC THE HEDGEHOG)

Used by

Supported variants

Name Type Support Platforms 1:1 Description
Big-endian *.arc 📜 💾 📥 📤 GameCube, Wii ✔️ An uncompressed archive format.
Big-endian w/ compression *.arc 📜 💾 📥 📤 PlayStation 3, Xbox 360 ✔️ A zlib-compressed archive format, used for SONIC THE HEDGEHOG.
Little-endian *.arc 📜 💾 📥 📤 PlayStation 2 ✔️ An uncompressed archive format.