Issues
- 0
Crowbar being renamed to Tooltip_MoreTraits_GordaniteDefault+ when equipping them
#184 opened by Yovez - 0
Infection reactivates even when using Super-Immune
#179 opened by liathsux - 0
Issue with Alice Backpack Mod
#178 opened by Plorerman - 0
Compatibility request: move Quick Worker timed action blacklist into a global object
#176 opened by RobRendell - 4
Gordonite and Bloodied Crowbar don't seem to be able to interact with each other
#161 opened by CurlyRonin - 0
A respawned character with Incomprehensive will delete items in containers in a multiplayer faction safehouse
#175 opened by Sphyrwa - 1
Quick Rest Trait - Seems disabled / very Weak
#171 opened by ZeroTxT - 1
- 4
Errors when my friend hit zombies
#173 opened by Taargard - 0
Bug report - BurnWardItem
#168 opened by AlximikXD - 12
- 0
Mod Options Not Saving In Multi-Player
#166 opened by Pepewai - 0
Amputee allowing players to duplicate items
#165 opened by Grumpy35 - 4
- 0
- 5
Bad UI when accessing Sandbox options
#156 opened by kapitanluffy - 0
Grave Robber trait not given on kill
#160 opened by NatAug62 - 0
ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: Add of non-table: null at KahluaThread.tableget line:1689.
#159 opened by scmanjarrez - 0
Spanish Translation "bad characters" - ANSI coding
#157 opened by nitropic - 0
Because the functions in question are so interwoven and rely on several aspects of More Trait's code and global variables, it would be beyond my inclination to trim out and rectify the code.
#151 opened by Iluviathar - 1
- 2
Questions about the trait : "Unwavering"
#148 opened by Surgeol - 3
- 1
- 1
Would it be possible to add an option for "More Description for Traits" style specific information?
#42 opened by JohnEdwa - 0
41.66 Quick Worker trait
#45 opened by IanChipingCheng - 1
41.69+ Foraging Broken
#87 opened by hypnotoadtrance - 3
Grave Robber Chance
#98 opened by SivWatt - 1
Quick Worker not letting me read skills journal
#100 opened by Pzlover - 3
- 1
Bug with Thuggish trait localization
#62 opened by bendingbender1 - 2
Martial scaling
#40 opened by Wyghab - 1
BloodyCrowbar Model
#36 opened by 7UMENGL1aNG - 1
Evasive Procs on Bandaging Wounds
#19 opened by hypnotoadtrance - 10
The "InfectionLevel" after checking "IsInfected" will still be calculated implicitly.
#23 opened by 7UMENGL1aNG - 3
indefatigable does remove injuries
#15 opened by JHallPD - 4
- 1
Gym-Goer bonus XP
#8 opened by Xenu47