hzj730's Stars
microsoft/garnet
Garnet is a remote cache-store from Microsoft Research that offers strong performance (throughput and latency), scalability, storage, recovery, cluster sharding, key migration, and replication features. Garnet can work with existing Redis clients.
ALEXTANGXIAO/TEngine
Unity框架解决方案-支持HybridCLR(最好的次时代热更)与YooAssets(优秀商业级资源框架)。
leeveel/GeekServer
基于.Netcore的开发效率高,性能强,跨平台,持久化层透明,支持不停服热更新的游戏服务器。Best for your unity game server!
focus-creative-games/luban
luban是一个强大、易用、优雅、稳定的游戏配置解决方案。luban is a powerful, easy-to-use, elegant and stable game configuration solution.
ejoy/ant
Ant game engine
tiangolo/full-stack-fastapi-template
Full stack, modern web application template. Using FastAPI, React, SQLModel, PostgreSQL, Docker, GitHub Actions, automatic HTTPS and more.
deepfakes/faceswap
Deepfakes Software For All
federico-busato/Modern-CPP-Programming
Modern C++ Programming Course (C++03/11/14/17/20/23/26)
Uchiha-Peng/weibo2markdown
微博导出、微博备份、微博导出生成Markdown、微博爬虫
bupticybee/TexasSolver
🚀 A very efficient Texas Holdem GTO solver :spades::hearts::clubs::diamonds:
zhangjiequan/AssetStudio
AssetStudio - Based on the archived Perfare's AssetStudio, I continue Perfare's work to keep AssetStudio up-to-date, with support for new Unity versions and additional improvements.
idealvin/coost
A tiny boost library in C++11.
ssloy/tinyrenderer
A brief computer graphics / rendering course
akfamily/akshare
AKShare is an elegant and simple financial data interface library for Python, built for human beings! 开源财经数据接口库
CleverRaven/Cataclysm-DDA
Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
google/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
StrongPC123/Far-Cry-1-Source-Full
Far Cry 1 Full Source (Developed by CryTek). For NON COMMERCIAL Purposes only. Leaked.
OGRECave/ogre-next
aka ogre v2 - scene-oriented, flexible 3D C++ engine
kirikayakazuto/CocosCreator_UIFrameWork
基于CocosCreator的轻量框架, 主要是针对单场景的游戏管理, 将界面制作成预制体, 提供了对界面预制体的显示, 隐藏, 释放等功能, 游戏管理更简单!
Ryujinx/Ryujinx
Experimental Nintendo Switch Emulator written in C#
hua1995116/awesome-ai-painting
AI绘画资料合集(包含国内外可使用平台、使用教程、参数教程、部署教程、业界新闻等等) Stable diffusion、AnimateDiff、Stable Cascade 、Stable SDXL Turbo
keijiro/TimelineParticleControl
An example of controlling particle system from timeline.
MochiDiffusion/MochiDiffusion
Run Stable Diffusion on Mac natively
AUTOMATIC1111/stable-diffusion-webui
Stable Diffusion web UI
Haruma-K/URPGrabPass
Replacement for GrabPass in Unity's Universal Render Pipeline (URP).
focus-creative-games/hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
gamedev-pro/dmotion
DMotion - A high level Animation Framework for Unity DOTS
cloudwego/netpoll
A high-performance non-blocking I/O networking framework focusing on RPC scenarios.
lin-xin/vue-manage-system
Vue3、Element Plus、typescript后台管理系统
Siccity/xNode
Unity Node Editor: Lets you view and edit node graphs inside Unity