/weir

A system for making generative systems

Primary LanguageCommon LispOtherNOASSERTION

WEIR-A System for Making Generative Systems

About

This library is specifically written to be useful for a broad range of ways in which I create art using various generative algorithms. It is the next iteration of snek. I made a new version because I wanted to make some significant changes.

Main components:

  1. 2d and 3d vectors with corresponding operations:
; create a 2d vector
(vec:vec 1d0 3d0)
; create a 3d vector
(vec:3vec 1d0 2d0 3d0)

vec supports common vector operations such as add, mult, div, sub, as well as cross products cross, dot products, dot. There are also some common geometric operations, such as line-line intersection, angles, and line-plane intersection. (See the code in the package for more details.)

Note: Functions that operate on 3d vectors are prefixed with 3.

Furthermore there are corresponding functions for scalars, lists of vectors, and broadcasting. They are indicated by prefix l and s:

; add scalar s to a, return result
(vec:sadd a s)
; add vectors in two lists, returns list of new vectors
(vec:ladd aa bb)
; add b to elements of aa, return list of new vectors
(vec:ladd* aa b)

Most of these functions also have a corresponing function postfixed with !, which performs the same operation, but assigns the result to the first argument. This is faster since there is no need to create a new vec struct.

Note: This can cause strange behaviour since you can inadvertedly change the internal state of a struct. Use with caution.)

Example:

; add b to a, store result in a; also returns a
(vec:add! a b)
  1. A simple graph data structure, weir, for working with vertices and edges. The structure is combined with a programming pattern for applying changes to the structure. The pattern relies on alterations, see below. You can also manipulate the structure directly.

    Below is a very basic example

(let ((wer (weir:make))) ; use :dim 3 for 3d
  (weir:add-edge! wer (weir:add-vert! wer (vec:vec 1d0 2d0))
                      (weir:add-vert! wer (vec:vec 2d0 3d0))))

See the examples folder for more.

  1. A series of other useful data structures and tools. E.g. a package for generating different kinds of random numbers: rnd, as well as tools for handling colors pigment, splines bzspl, and various vector and path functionality. Eg. math and lin-path.

  2. Orthogonal projection ortho.

  3. Some simple raytracing functionality for triangle meshes mesh and point clouds point-cloud. This is immature and slow.

  4. A tool for drawing pngs called sandpaint. This package uses random sampling to draw. This creates a fairly distinct and gritty look in many cases.

  5. A tool for drawing svg files: draw-svg. Mainly files that are good for plotting.

Weir Graphs and Alterations

An alteration is a change that will be applied to the structure at the end of a given context. In many ways this is similar to map/reduce.

Here is and example of manipulating a weir instance called wer using alterations. Alteration constructors are postfixed with ?.

; context start
(let (wer (weir:make))

  ; add some data to wer here ...

  (weir:with (wer %)
    ; iterate vertices
    (weir:itr-verts (wer v)
      ; move alteration
      ; (% ...) is used to accumulate alterations
      (% (weir:move-vert? v (rnd:in-circ 1d0)))
      ; w will be an arbitrary
      ; vertex in wer
      (weir:with-rnd-vert (wer w)
        ; join v and w if they are closer than d
        (if (< (weir:edge-length wer v w) d)
          ; join vertices alteration
          (% (weir:add-edge? v w))))))
; context end. alterations have been applied

You can also manipulate the state directly. These functions are postfixed with !. Eg. (weir:move-vert! ...). This convention is used in other parts of the code as well.

You can define your own arbitrary alterations. There is an example of this in ex/custom-alt.lisp.

Use

I use weir for most of the work that I post online (https://inconvergent.net/, https://img.inconvergent.net/, https://twitter.com/inconvergent). Both for raster images, as well as vector images for plotter drawings.

Here are some plotted examples:

Writing

I have written about things related to this code (when it was called snek) at

On Use and Contributions

This code is written for my personal use, and parts of it is rather experimental. Also, it is likely to change at my whim. For this reason I don't recommend depending on this library for anything.

I release it publicly in case people find it useful or interesting. It is not, however, intended as a collaboration/Open Source project. As such I am unlikely to accept PRs, reply to issues, or take requests.

Installation and Dependencies

This code requires Quicklisp to install dependencies (which are listed in weir.asd). To install and load Weir, do:

(ql:quickload :weir)

If this does not work, Weir may not be in a place Quicklisp or ASDF can see them. To fix this, either

(load "weir.asd")

or, for a long term solution, push the directory in which Weir sits to the variable quicklisp:*local-project-directories*:

; in your .sbclrc, for example:
#+quicklisp
(push "/path/to/dir/containing/weir" ql:*local-project-directories*)

The fn package (for generating file names) depends on the fn command from https://github.com/inconvergent/fn, but this is not necessary to use any of the other packages.

The code has only been tested in Ubuntu 18.04 LTS with SBCL 2.0.1.

Tests

Run:

(asdf:test-system :weir)

In Case of QL Version Issues

See http://blog.quicklisp.org/2011/08/going-back-in-dist-time.html

Summary:

(use-package :ql-dist)
; see versions
(available-versions (dist "quicklisp"))
; select a dist version
(install-dist
  "http://beta.quicklisp.org/dist/quicklisp/2019-03-07/distinfo.txt"
  :replace t)

Thanks

I would like to thank:

Who have provided me with useful hints and code feedback.

The ASDF config and test setup was kindly suggested and implemented by Robert Smith (https://twitter.com/stylewarning). The remaining weirdness in the test system is my fault. Hope to fix it properly later.

Also, many thanks to https://twitter.com/xach for making Quicklisp.