A mod created for Redowar's modpack. Created for a necessity. Currently doesn't add too many features. But I'll be working on it.
Curse Forge: [iGoodie's Farm]
Current Version | GitHub Version |
---|---|
iGF 0.0.2.1a | iGF 0.0.2.1a |
- Added one extra drop to sheep; "Raw Lamb Meat".
- Sheep drop "Cooked Lamb Meat" if they are burning.
- Registered smelting recipe for "Raw Lamb Meat" to "Cooked Lamb Meat"
- "Raw Lamb Meat" and "Cooked Lamb Meat" gives the item "Bone", after being eaten.
- Added 3 kind of berry bushes into the world-gen; Blackberry bush, blueberry bush, raspberry bush.
- All of them have 7 stages of growth. (metadata 7 will be berry grown on the bush.)
- They are generated with 2 size nodes.
- They are generated in every 9x9 chunks.
- Added a custom HUD to show current saturation.
- HUD also shows the numeric values of HP, Armor and so.
- Some tooltips are added to items; saturation to foods, durability to tools.
- A custom HUD created to show "Saturation"
- Basic edible item berries are added; Blackberry, blueberry, raspberry.
- Block bush with custom model & textures is created and scripted to grow berries.
- Berry bushes added into world-gen.
V: 0.0.2a
- Now wolves can eat "Cooked Lamb Meat"
- Drop chance of "Raw Lamb Meat" & "Cooked Lamb Meat" are improved.
- Duration status of a tool is added as a tooltip.
- Saturation statuf of a food is added as a tooltip.
- A new HUD is coded to show the current "Saturation".
- Mod ID is changed from "goof" to "igoodiesfarm".
- Config file is added with one boolean value.
V: 0.0.2.1a
- Berry bushes won't create tile entities from now on.
- Config file is re-arranged + added 2 new lines.