iHR4K's Stars
DaOnlyOwner/hym
SanderMertens/flecs
A fast entity component system (ECS) for C & C++
flecs-hub/flecs-lua
Lua script host for flecs
electronicarts/gigi
A framework for rapid prototyping and development of real-time rendering techniques.
electronicarts/cpp-ml-intro
C++ ML Intro
lesina/GameEngineDevelopingCourse
iHR4K/Ray-Tracing-in-One-Weekend-with-DXR
Ray Tracing in One Weekend with DXR
JorenJoestar/devgames2024
Demo associata alla conferenza DevGames 2024 (https://devgames.org/) "Astrazioni per Vulkan/DirectX"
electronicarts/EASTL
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
raspofabs/dodbooksourcecode
Source code to the data-oriented design book
CedricGuillemet/ImGuizmo
Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
microsoft/UVAtlas
UVAtlas isochart texture atlas
ands/lightmapper
A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!
jpcy/xatlas
Mesh parameterization / UV unwrapping library
microsoft/DirectXTK12
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
microsoft/DirectXTex
DirectXTex texture processing library
ccetaw/taichi-sggx
Simple implementation of SGGX microflake model for validation use. Written in the framework of Taichi lang.
aiekick/ImGuiFileDialog
Full featured file Dialog for Dear ImGui
walbourn/directx-vs-templates
Direct3D Visual Studio Templates
boksajak/brdf
Code sample accompanying the article "Crash Course in BRDF Implementation"
ingowald/optix7course
TheRealMJP/BakingLab
A D3D11 application for experimenting with Spherical Gaussian lightmaps
kayru/Probulator
Experimentation framework for probe-based lighting
acmarrs/IntroToDXR
A barebones sample application to get you jump started with DirectX Raytracing (DXR)!
PacktPublishing/3D-Graphics-Rendering-Cookbook
3D Graphics Rendering Cookbook, published by Packt.
corporateshark/lightweightvk
LightweightVK is a deeply refactored fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics API running on top of Vulkan 1.3.
codewings/PreIntegrated-Skin
Pre-Integrated Skin with curve approximate and LUT
microsoft/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
hugo-sid/hugo-blog-awesome
Fast, minimal blog with dark mode support.
cpp-best-practices/cppbestpractices
Collaborative Collection of C++ Best Practices. This online resource is part of Jason Turner's collection of C++ Best Practices resources. See README.md for more information.