The Chat Enhanced module is an addition to the game server that augments chat functionalities to make in-game interactions more immersive and engaging. It introduces the capability of using emoticons and tagging other players directly in the chat.
- Emoticons: The module allows players to use pre-defined emoticons while chatting in the game. These emoticons range from different emojis to game-specific icons.
- Player Tagging: Players can directly tag other players in the chat using the '@' symbol followed by the username of the player they wish to tag. If the tagged player is online, the tag is replaced with a formatted version for a more immersive experience.
The Chat_Enhanced module works by extending the PlayerScript class. Here is a light on what happens behind the scenes when a player sends a chat message:
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Check for Tags: The module checks all the words in the chat message, if a word begins with '@', it's treated as a user tag. If such a tag corresponds to an online player, it is replaced with a formatted version in the chat message.
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Check for Emoticons: All the words in the chat message are checked to see if they match with the predefined emoticons list. If a match is found, then the emoticon text is replaced with the corresponding image.
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Game Master Commands: Special commands '@here' and '@everyone' are designed for Game Masters. When a Game Master user tags '@here', all players in the same area as the Game Master receive the chat message. When they tag '@everyone', every online player receives the chat message, irrespective of their location.
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Tag player :
@playerName
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Send emoticons :
:our_emoticons:
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Tag everyone :
@everyone
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Tag here :
@here
If you want to add more emojis you need to add an entry to the resource in the chat_enhanced_emojis
table inside of your world database.
emoji | resource |
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The key used ingame | The path to the resource in the game files. |
Example:
emoji | resource |
---|---|
attack | Interface\CURSOR\Attack:14 |
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To understand how the resource paths work, you can read this wiki (scroll down to texture examples).
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To extract the art from the game to view you can read this wiki.
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To view the BLP files extracted you can use BLPView.