/aseprite-rgba-converter

Tiny project to convert a .ase to a RGBA Byte array

Primary LanguageC++MIT LicenseMIT

aseprite-rgba-converter

Tiny project to convert a .ase to a RGBA Byte array

Please checkout http://www.aseprite.org/, or https://github.com/aseprite/aseprite for more infromation about Aseprite!


This project is intended as a intermediary library for converting ".ase" files directly into SFML::Sprite.

Project implements parser for the ase file format and converts it to doc-lite.h objects which is based on the aseprite doc module.

Currently a bit of a work in progress, but it's functional 'enough' to use.

Is Supported? ( X is yes )
Frame-Tags X
Animations X
Color Mode: RGBA X
Color Mode: Grey
Color Mode: Indexed
Pallets
Transparent BG X
Layers
Layer-Blending
Colored BG

Example usage:

#include "loader.h"

aseprite::Sprite s = aseprite::load_sprite_from_file("AwesomeSprite.ase");
// You can do stuff with each frame's pixels with: s.frames[0].pixels, this is a 32-bit RGBA vector.

Descriptions:

integration_test: Tests with version 1.1 ase files.

doc-lite.h: A lite copy of aespirte's doc module.

loader.h: Meat of the project, provides load_sprite(<buffer>) and load_sprite_from_file(<filename>).