/sfecs

SFECS - Simple and Fast Entity Component System

Primary LanguageC++zlib LicenseZlib

SFECS - Simple and Fast Entity Component System

Links

https://www.reddit.com/r/gamedev/comments/1f83c5/3_articles_about_component_entity_systems/ https://www.gamedev.net/tutorials/_/technical/game-programming/understanding-component-entity-systems-r3013/ http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/ https://www.gamedev.net/tutorials/_/technical/game-programming/case-study-bomberman-mechanics-in-an-entity-component-system-r3159/ http://vasir.net/blog/game-development/how-to-build-entity-component-system-in-javascript http://entity-systems.wikidot.com https://github.com/junkdog/artemis-odb/wiki/Introduction-to-Entity-Systems https://github.com/miguelmartin75/anax/wiki/What-is-an-Entity-System%3F https://en.wikipedia.org/wiki/Entity_component_system http://gameprogrammingpatterns.com/component.html http://gamesfromwithin.com/managing-data-relationships https://www.richardlord.net/blog/ecs/what-is-an-entity-framework.html https://www.richardlord.net/blog/ecs/why-use-an-entity-framework.html http://t-machine.org/index.php/2014/03/08/data-structures-for-entity-systems-contiguous-memory/ https://gamasutra.com/blogs/KevinNormann/20160412/270186/Game_Engines_Past_Present_and_Future.php?utm_source=dlvr.it&utm_medium=facebook https://www.slideshare.net/npruehs/style-design-principles-03-componentbased-entity-systems https://www.gamasutra.com/view/feature/134542/a_practical_guide_to_game_writing.php?print=1 https://game-development.zeef.com/ellison.leao http://www.game-patterns.com/#!/ https://www.gamasutra.com/view/feature/131598/advanced_collision_detection_.php https://www.pluralsight.com/blog/film-games/demystifying-game-development-terms-your-guide-to-understanding-industry-terms-and-working-like-a-pro http://qiao.github.io/PathFinding.js/visual/