Flutter plugin to support iOS and Android Sources at https://segment.com.
- Import flutter-segment
- Setup your Android and iOS Sources as described at Segment.com and generate your write keys
- Android: Add your write key to AndroidManifest Meta Data:
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.flutter_segment_example">
<!-- io.flutter.app.FlutterApplication is an android.app.Application that
calls FlutterMain.startInitialization(this); in its onCreate method.
In most cases you can leave this as-is, but you if you want to provide
additional functionality it is fine to subclass or reimplement
FlutterApplication and put your custom class here. -->
<application
android:name="io.flutter.app.FlutterApplication"
android:label="flutter_segment_example"
android:icon="@mipmap/ic_launcher">
<activity
android:name=".MainActivity"
android:launchMode="singleTop"
android:theme="@style/LaunchTheme"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize">
<!-- This keeps the window background of the activity showing
until Flutter renders its first frame. It can be removed if
there is no splash screen (such as the default splash screen
defined in @style/LaunchTheme). -->
<meta-data
android:name="io.flutter.app.android.SplashScreenUntilFirstFrame"
android:value="true" />
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<meta-data android:name="com.claimsforce.segment.WRITE_KEY" android:value="<YOUR_WRITE_KEY_GOES_HERE>" />
</application>
</manifest>
- iOS: Add your write key to Info.plist
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>flutter_segment_example</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$(FLUTTER_BUILD_NAME)</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>$(FLUTTER_BUILD_NUMBER)</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>com.claimsforce.segment.WRITE_KEY</key>
<string>YOUR_WRITE_KEY_GOES_HERE</string>
<key>UIViewControllerBasedStatusBarAppearance</key>
<false/>
</dict>
</plist>
- Start tracking events
FlutterSegment.track(
eventName: 'TestEvent',
properties: {
'price': 12.22,
'product': 'TestProduct',
},
);
Segment integrates with 3rd parties that allow sending push notifications. In order to do that you will need to provide it with the device token - which can be obtained using one of the several Flutter libraries.
As soon as you obtain the device token, you need to add it to Segment's context and then emit a tracking event named Application Opened
or Application Installed
. The tracking event is needed because it is the only moment when Segment propagates it to 3rd parties.
Both calls (putDeviceToken
and track
) can be done sequentially at startup time, given that the token exists.
Nonetheless, if you don't want to delay the token propagation and don't mind having an extra Application Opened
event in the middle of your app's events, it can be done right away when the token is acquired.
await FlutterSegment.putDeviceToken(token);
/// the token is only propagated when one of two events are called:
/// - Application Installed
/// - Application Opened
///
await FlutterSegment.track(
eventName: 'Application Opened'
);
This project is a starting point for a Flutter plug-in package, a specialized package that includes platform-specific implementation code for Android and/or iOS.
For help getting started with Flutter, view our online documentation, which offers tutorials, samples, guidance on mobile development, and a full API reference.