Building a game interface with nested vertical and horizontal stack views :::: Responding to events and updating complex interfaces based on game state changes
Using programmatic and Storyboard-based segues to construct multiple levels of view transitions :::: Reading segue identifiers :::: Different segue animations.
View Controller Containment :::: Encapsulating views in nib :::: communicating game state across controllers and transitions :::: More fun with stack views, Auto Layout, and interface controls 😀
Detecting vertical and horizontal planes in the world :::: Overlaying different colored planes on differently aligned surfaces
✅
3A - Building AR Apps with Xcode
AR Shots: Shooting hoops with AR Objects and tap detection
Translating user taps into real-world positions :::: Placing 3D objects when discovered planes are selected :::: Adding physics to an AR scene :::: Positioning new objects relative to the camera's current position.
✅
3A - Building AR Apps with Xcode
AR Image Finder: Designing a treasure hunt game based upon pre-loaded reference images
Enabling image detection :::: Specifying which images to locate in the physical world :::: Responding to the discovery of an image :::: Performing simple animations with SceneKit objects
✅
3A - Building AR Apps with Xcode
AR Drawing: Allow users to choose SceneKit shapes and models from menus and place them in their own scene.
Creating nodes from primitive shape settings :::: Loading nodes from a directory of .scn files :::: Changing rendering logic according to user control settings :::: Removing previously added nodes to "Undo" actions
Creating grouped table with data sources and static tables via Storyboards :::: Allowing add/edit/delete functionality in a grouped table
✅
Unit
Project
Topics Covered
Progress
4 - Tables and Persistence
Hotel Europa: An app for hotel staff to register guests.
Building custom, intuitive, user-friendly forms to create new model objects and/or track important information. :::: Using custom protocols to pass data between view controllers. :::: How and when to use certain controls for collecting data. :::: Dynamically resizing table view cells.
✅
Unit
Project
Topics Covered
Progress
5 - Leveraging the Web
MusicWireframe: Wireframe of the Apple music app to implement button and player image animations.
Animating as a response to user interaction
✅
Unit
Project
Topics Covered
Progress
5 - Leveraging the Web
ContestEntry: Animate based upon the current state of a form.
Animating a text field — or seguing if it has text
Building out a networking layer for asynchronously loading data. :::: Transforming raw Data into models and using them in views. :::: Using loading spinners to provide network activity feedback to users
✅
Unit
Project
Topics Covered
Progress
5 - Leveraging the Web
iTunes Search API: Allow users to search the iTunes Search API for different media types and view their results in a table view.
Using UISearchController and scopes for filtering requests. :::: Architecting networking logic :::: Debouncing search tasks to allow for continuous typing in a search bar. :::: Updating the size of the URL cache to temporarily save images.
✅
Unit
Project
Topics Covered
Progress
5 - Leveraging the Web
Restaurant Menu: An interactive menu for a restaurant that allows the customer to view a list of offerings, add items to an order, and submit the order to the restaurant.
Modeling data returning by a server API :::: Architecting networking logic :::: Lazilly fetching images from URL information :::: Maintaining "cart" state in a state controller :::: Dependency-injecting state controllers :::: Communicating loading events using NotificationCenter :::: Saving and restoring application state across app loads