/LOD_Generator

Automatically generate LODs for Rome Remastered units

Primary LanguagePython

LOD Generator

It's recommended opening this readme.md file in a markdown editor/interface for proper displaying.

Authors & Credits

  • Eduardo "Swagger" Carvalho

  • Feral Interactive - for their assistance in making the Blender Addon

ABOUT

This Blender addon allows the automatic generation of LODs - Level of Detail meshes.

In computer graphics, level of detail (LOD) refers to the complexity of a 3D model representation.[1][2][3] LOD can be decreased as the model moves away from the viewer or according to other metrics such as object importance, viewpoint-relative speed or position. LOD techniques increase the efficiency of rendering by decreasing the workload on graphics pipeline stages, usually vertex transformations. The reduced visual quality of the model is often unnoticed because of the small effect on object appearance when distant or moving fast.

Installation

To install this addon, download the zip in releases and follow Blender's documentation on Addon Installation:

https://docs.blender.org/manual/en/latest/editors/preferences/addons.html#installing-add-ons

Installation

Usage Instructions

0. Download attached .zip in Releases
1. To use the addon, after enabling, a small panel called "Mod - Rome Remastered" will appear in the viewport sidebar.
2. Choose an input & output folder
3. Choose a decimation level
4. Press **Generate Lods**
5. The new LODs should have been created in the output folder

MANTAINERS

This program is maintained by:

| Eduardo Carvalho | fc55881@alunos.fc.ul.pt | Master's in Informatics | FCUL |