iamlukeamiller
Software and web developer based out of Sacramento, CA. Working primarily with Salesforce development, dabbling in various other systems.
Sacramento, CA
Pinned Repositories
Unity-Addressables-Examples
After getting Unity's Addressables system working myself, I pulled together some simple examples of my own code working in standard Coroutines in the hopes that it will help others on the path to mastering this system.
Unity-Animated-Graph
Using Unity and mathematical functions to create an animated graph in 3D space
Unity-Clock
A simple clock built in the Unity engine, able to toggle between continuous and discrete mode
Unity-Fractal
Exploring the creation and rendering of fractals using GameObjects in Unity
Unity-Mathematical-Surfaces
Exploration of using combinations of nontrivial mathematical functions to render complex shapes in 3D space
5thSRD
5th Edition SRD in Markdown
iamlukeamiller's Repositories
iamlukeamiller/Unity-Mathematical-Surfaces
Exploration of using combinations of nontrivial mathematical functions to render complex shapes in 3D space
iamlukeamiller/Unity-Animated-Graph
Using Unity and mathematical functions to create an animated graph in 3D space
iamlukeamiller/Unity-Addressables-Examples
After getting Unity's Addressables system working myself, I pulled together some simple examples of my own code working in standard Coroutines in the hopes that it will help others on the path to mastering this system.
iamlukeamiller/Unity-Clock
A simple clock built in the Unity engine, able to toggle between continuous and discrete mode
iamlukeamiller/Unity-Fractal
Exploring the creation and rendering of fractals using GameObjects in Unity