Tiny real-time messaging server.
Clone the repo and push to Dokku, Heroku etc.
Unfortunately I had to remove the Heroku deploy button, because it doesn't work wit git submodules.
Clone the repo by running the following commands:
git clone --recursive https://github.com/iamso/tinymsg.git
npm install
npm start
To edit/recompile the client run the following commands:
cd path/to/repo/client
npm install
gulp
Note: gulp-cli
must be installed globally.
To compile the dist version run gulp dist
.
<script src="//domain.tld/client.js"></script>
const msg = new Msg('channelname');
msg
.on('message', (e, data) => {
// do something
})
.on('error', (e) => {
// do something
});
// sending a message
msg.send('string'); // send a string
msg.send({key: 'value'}); // send an object
msg.send([1,2,3]); // send an array
You can also send messages to a channel through http requests.
Send the message as query parameter:
http(s)://domain.tld/send/{channelname}?message=blabla
Send the message as post data or raw body:
http(s)://domain.tld/send/{channelname}
Copyright (c) 2017 Steve Ottoz
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.