This mod - based off of the CET example "ModOverride" - allows you to access quick hacks for crafting and money and dev points
Eventually this will allow you to add your own custom shortcuts with custom inputs.
Currently supported:
Game.GiveDevPoints("Attribute", n)
~ Give attribute points (These are for upgrading the "main" categories like Technical Ability, Body, Reflexes, etc.)Game.GiveDevPoints("Primary", n)
~ Give perk pointsGame.AddToInventory("Items.money",n)
~ Give money (hopefully that is obvious)- following the pattern
{Rarity}Material{i}
, the following commands give you n quantity of items of{Rarity}
rarity where if i is 2 the items are Upgrade components or 1 if they are regular components of that{Rarity}
. Game.AddToInventory("Items.LegendaryMaterial1",n)
Game.AddToInventory("Items.LegendaryMaterial2",n)
Game.AddToInventory("Items.EpicMaterial1",n)
Game.AddToInventory("Items.EpicMaterial2",n)
Game.AddToInventory("Items.RareMaterial1",n)
Game.AddToInventory("Items.RareMaterial2",n)
Game.AddToInventory("Items.UncommonMaterial1",n)
Game.AddToInventory("Items.CommonMaterial1",n)