Mushroom Stew =================== A short platformer/action game made with the orx game engine for the 'Assemblee, part 2' compo at http://tigsource.com Mushroom Stew should run on windows, linux & Mac OS X. All the executables are found in /bin/<OS> folder. Mushroom Stew's level editor is included as well as full source code. Controls -------- Keyboard: Start new game: F1 Continue game: Space Play challenges: F2 Move: Left & right arrows Jump/Double jump: Up arrow Crouch: Down arrow Attack: C SpecialWeapon: X Switch special: Z Pause: Escape, Pause, Backspace, P Quit: Pause then Q Gamepad: Untested but should work! :D All the controls can be redefined in MushroomStew.ini. See http://orx-project.org/wiki/en/orx/config/settings_main/main#details3 for a list of the available bindings. Pausing the game will display the current bindings. Objective --------- Clean the levels! Story ----- Will unravel along the levels. Editor ------ Launched using the .bat/.sh script or with the command line switch -editor. The map to edit is specified either with the commande line switch -map or in ScrollEd.ini. Open ScrollEd.ini for a list of available inputs in the editor or contact us at http://forum.orx-project.org. If you want to add you own challenge map, you need to open /data/ChallengeMapList.ini and add your own map at the end of the list. Please have a look at /data/map/Blarg&Luco to see how user-created challenge maps are done. If you have any question regarding orx, scroll, Mushroom Stew or the editor, feel free to contact us at http://forum.orx-project.org or at iarwain -at- orx-project -dot- org Credits ------- See Credits.txt Contacts -------- http://orx-project.org iarwain -at- orx-project -dot- org