"No More Secrets" is the name I've lovingly given to the infamous "decrypting text" effect seen on screen in the 1992 hacker movie Sneakers. If you are unfamiliar with the effect, it can be seen at 0:35 in this youtube video.
This project provides tools to recreate this effect in your projects.
Here is a standalone executable called nms
(provided in this project) that uses these tools to
perform this effect on piped data:
Also included in this project is a program called sneakers
that utilizes these tools to recreate,
almost identically, what we see in the above movie clip.
Two tools are provided for you to recreate this effect:
-
A standalone executable file named
nms
(shown above). This program performs the "decrypting text" effect on data it receives via shell pipe. -
A module and header file, written in C, that can be used to recreate this effect in other projects. In fact, the standalone executable
nms
is really just an example that shows how to use this module with piped data.
First, make sure you have the ncurses library installed:
ls /usr/include | grep ncurses.h
If the ncurses.h header file is not present, you may need to install the library. On Ubuntu, type:
sudo apt-get update
sudo apt-get install ncurses-dev
If you are using a different flavor of linux, search your available packages for "ncurses" and install it.
Next, download and build the standalone executable:
git clone https://github.com/bartobri/no-more-secrets.git
cd ./no-more-secrets
make
sudo make install
This will create and install an executable file nms
. (Note that this also installs another
executable file named sneakers
which is shown above.)
nms
accepts data from a shell pipe. Simply pipe some data to it and enjoy the magic!
ls -l / | nms
Once the "encrypted" data is displayed, the program will pause until you press a key. Then the decryption effect will start. After that is completed, it will again pause until you press a key, at which point the program will terminate.
Use the -a
option to set the auto_decrypt flag. This will automatically start the decryption effect,
eliminating the need for the user to press a key to start it.
ls -l / | nms -a
NOTE: Be sure that you have the ncurses library installed on your system. See "Installing the Standalone Executable" above for more info.
// myprog.c
#include "nms.h"
int main() {
NmsArgs args = INIT_NMSARGS;
args.src = "This is a simple test";
nms_exec(&args);
return 0;
}
Compile myprog.c (must include nms.c
and -lncurses
):
gcc nms.c myprog.c -o myprog -lncurses
Copy these two files to your project:
nms.h
nms.c
Include nms.h
in your program file:
#include "nms.h"
Next, declare and initialize the structure that needs to be passed to nms_exec()
:
NmsArgs args = INIT_NMSARGS;
INIT_NMSARGS is a defined name that assigns a default set of values to all of the structure members. It is recommended that you use it. If you don't, you will have to manually assign a value to each structure member.
Here is how the structure is defined:
typedef struct {
char *src;
char *return_opts;
int input_cursor_x;
int input_cursor_y;
bool show_cursor;
bool auto_decrypt;
} NmsArgs;
char *src
- Pointer to the string of characters on which to perform the effect.
Useful for displaying menus:
char *return_opts
- String pointer containing only the character options that the user must choose from once the src characters are revealed. For example, if you are showing a menu with six options, this string might be "123456". The user will have to choose one of these characters before execution is handed back to the calling function. Note that the character selected is returned by
nms_exec()
;
- String pointer containing only the character options that the user must choose from once the src characters are revealed. For example, if you are showing a menu with six options, this string might be "123456". The user will have to choose one of these characters before execution is handed back to the calling function. Note that the character selected is returned by
int input_cursor_x
andint input_cursor_y
- If your menu has a specific location that you'd like to place the cursor for user input, use these to set the x and y screen coordinates for the position.
bool show_cursor
- Set to
true
if you want the cursor to be visible during the text decryption effect. It is set tofalse
by default.
- Set to
bool auto_decrypt
- Set to
true
to automatically start the decryption effect, eliminating the need for the user to press a key to start it.
- Set to
Assign values to the structure members as needed. Then simply pass a pointer to the structure to the nms_exec() function:
nms_exec(&args);
Note that nms_exec() prompts the user to press a key to start the "decrypting text" effect, and again once the text has been fully revealed. The key that is pressed at the second prompt is returned to the calling function so that it can be used as input after displaying a menu.
Add nms.c
to your source file list, and link the ncurses library -lncurses
when compiling:
gcc nms.c myprog.c -o myprog -lncurses
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. See COPYING for more details.