ichi-raven's Stars
SirKero/RTProgressivePhotonMapper
A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2
wchang22/ReSTIR_DR
Source Code for SIGGRAPH 2023 Paper "Parameter-space ReSTIR for Differentiable and Inverse Rendering"
diegoroyo/mitransient
Code for "Non-line-of-sight transient rendering" in Mitsuba 3 - Full implementation of transient path tracing - pip install mitransient
lukedan/ReSTIR-Vulkan
Vulkan implementation of ReSTIR
AdamYuan/SparseVoxelOctree
A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.
githole/edupt
パストレーシングベースの物理ベースレンダラ。
shocker-0x15/GfxExp
Sandbox for graphics paper implementation
aretegames/arete-engine
nvpro-samples/vk_mini_path_tracer
A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
mebiusbox/docs
shocker-0x15/OptiX_Utility
OptiX 8 Lightweight Wrapper Library
MingwuZheng/ImFace
The official code for "ImFace: A Nonlinear 3D Morphable Face Model with Implicit Neural Representations" presented at CVPR 2022, along with its extended version ImFace++.
aejion/NeuFace
Official code for CVPR 2023 paper NeuFace: Realistic 3D Neural Face Rendering from Multi-view Images.
skypjack/entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
KomputeProject/kompute
General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
Easy to integrate Vulkan memory allocation library
google/uVkCompute
A micro Vulkan compute pipeline and a collection of benchmarking compute shaders
sketchbooks99/PRayGround
GPU ray tracing framework using NVIDIA OptiX 7 and 8
Unity-Technologies/Graphics
Unity Graphics - Including Scriptable Render Pipeline
PacktPublishing/3D-Graphics-Rendering-Cookbook
3D Graphics Rendering Cookbook, published by Packt.
thedmd/imgui-node-editor
Node Editor built using Dear ImGui
guybrush77/rapidobj
A fast, header-only, C++17 library for parsing Wavefront .obj files.
shoeisha-books/hlsl-grimoire-sample
『HLSL シェーダーの魔導書』(ISBN978-4-7981-6428-1)のサンプルファイル
KhronosGroup/SPIRV-Cross
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
microsoft/DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
LuminoEngine/Lumino
Lumino is a framework for building real-time graphics applications.
sthairno/S3DNodeEditor
microsoft/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
pybind/pybind11
Seamless operability between C++11 and Python
nvpro-samples/vk_raytracing_tutorial_NV
Vulkan ray tracing examples and tutorials using VK_NV_ray_tracing