/obliteration

Experimental PS4 emulator written in Rust for Windows, macOS and Linux

Primary LanguageRustMIT LicenseMIT

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About

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Obliteration is an experimental PS4 emulator using Kyty and Uplift as a reference. The project is under development and cannot run any games that Kyty is able to run yet.

The original author of Kyty is not involved in the development of Obliteration in any way. Obliteration is a completely separate project. The reason you see the author of Kyty in the contributor list is that this project contains commits from Kyty.

Get a daily build

You can download binaries from the latest commits here. You MUST sign in to GitHub otherwise you will not be able to download the file.

Screenshots

Game list

Thanks Mou-Ikkai for the awesome icon!

Obliteration discussion

We have a Matrix Room Space #obliteration:matrix.org on Matrix.to to discuss the project. Read each room's Topic for more information.

Features

  • Built-in FTP client to pull the decrypted firmware from jailbroken PS4.
  • Built-in PKG file supports for Fake PKG.
  • Game library.
  • Emulate system calls instead of user-space libraries.

System requirements

  • Windows 10, Linux and macOS.
  • x86-64 or AArch64 CPU.
  • A jailbroken PS4 with FTP server that support SELF decryption.

Windows-specific requirements

  • Microsoft Visual C++ 2019 Redistributable. It's likely your system already has it, so try to run Obliteration first. If there is an error related to msvcp140.dll, vcruntime140.dll, or vcruntime140_1.dll that means you need to install this manually.

Linux-specific requirements

Obliteration supports only 4KB/8KB/16KB pages. Most people should not have any problem with this because 4KB is the default for most distros.

Building from source

Windows prerequisites

  • Visual Studio 2022
    • Desktop development with C++ workload is required
    • You need to install the MSVC v142 - VS 2019 C++ x64/x86 build tools component
  • Rust on the latest stable channel
  • CMake 3.21+
    • Make sure you have Add CMake to the system PATH selected when installing

Linux prerequisites

  • GCC 9.4+
  • Rust on the latest stable channel
  • CMake 3.21+

macOS prerequisites

  • macOS 12+
  • Homebrew
  • Clang 13+
  • Rust on the latest stable channel
  • CMake 3.21+

Install Qt 6

You need to install Qt 6 on your system before you proceed. The minimum version is 6.2.

Windows-specific requirements

You need Qt Online Installer for open-source to install Qt, downloaded from https://www.qt.io. The installer will ask you to sign in with a Qt account, which you can create for free. You need to check Custom installation and do not check Qt for desktop development that is using the MinGW toolchain. Make sure you have checked the MSVC 2019 64-bit component in the Select Components page for the version you wish to install and uncheck all of the other components.

Once installation is completed you need to set the CMAKE_PREFIX_PATH environment variable to the full path of the installed version (e.g. C:\Qt\6.2.4\msvc2019_64). To set an environment variable:

  1. Open a run dialog with Win + R.
  2. Enter sysdm.cpl then click OK.
  3. Go to the Advanced tab then click on Environment Variables....
  4. Click New... to create a new environment variable. Just create for either User variables or System variables, not both.

Then restart your computer to make it effective.

Install Qt with Homebrew (macOS only)

brew install qt@6

Configure build system

cmake --preset PRESET .

The value of PRESET will depend on your platform and the build configuration you want to use. The current available presets are:

  • windows-release
  • windows-debug
  • linux-release
  • linux-debug
  • mac-release
  • mac-debug

Choose [YOUR-PLATFORM]-release for optimized outputs. The *-debug is designed for development only and the outputs will not be optimized.

Build

cmake --build build

Development

We recommended Visual Studio Code as a code editor with the following extensions:

Remove the build directory from the previous step and open this folder with VS Code. It will ask which CMake preset to use and you need to choose the debug version (e.g. windows-debug). Everything should work out of the box (e.g. code completion, debugging, etc).

Get a homebrew application for testing

If you don't have a PS4 application for testing you can download PS Scene Quiz for free here.

Rules for Rust sources

  • Use unsafe code only when you know what you are doing. When you do try to wrap it in a safe function so other people who are not familiar with unsafe code can have a safe life.
  • Don't chain method calls without an intermediate variable if the result code is hard to follow. We encourage code readability as a pleasure when writing so try to make it easy to read and understand for other people.
  • Do not blindly cast an integer. Make sure the value can fit in a destination type. We don't have any plans to support non-64-bit systems so the pointer size and its related types like usize are always 64-bits.

Rules for C++ sources

Just follow how Qt is written (e.g. coding style, etc.). Always prefers Qt classes over std when possible so you don't need to handle exceptions. Do not use the Qt ui file to design the UI because it will break on a high-DPI screen.

Starting point

The application consists of 2 binaries:

  1. Main application. This is what users will see when they launch Obliteration. Its entry point is inside src/main.cpp.
  2. Emulator kernel. This is where PS4 emulation takes place. Its entry point is inside src/kernel/src/main.rs.

Debugging kernel

Create .kernel-debug in the root of the repository. The content of this file is YAML and the kernel will deserialize it to the Args struct in src/kernel/src/main.rs when passing the --debug flag to the kernel. We already provided a launch configuration for VS Code so all you need to do is just choose Kernel as a configuration and start debugging.

Action icons

We use icons from https://materialdesignicons.com for action icons (e.g. on the menu and toolbar).

License

  • src/ansi_escape.hpp, src/ansi_escape.cpp, src/log_formatter.hpp and src/log_formatter.cpp are licensed under GPL-3.0 only.
  • src/pfs and src/pkg are licensed under LGPL-3.0 license.
  • All other source code is licensed under MIT license.
  • All release binaries are under GPL-3.0 license.