Effects from Second Reality ported to C, Linux and OpenGL ES 2.0.
- OpenGL is used for 2D presentation only, all 3D transformations are computed using demo code.
- Original file layout used when possible.
- Ported code should be resolution-independent and framerate-independent.
- Pixel art upscaled with 4xbrz.
libsoil-dev libgles2-mesa-dev
See https://github.com/cmatsuoka/sr-port/wiki/Second-Reality-port-notes