A cheatsheet for Bloodborne, updated from ZKjellberg's cheatsheet to be more comprehensive and include NPC questlines and Items such as Blood Vials, Gemstones, etc.
To view the cheat sheet click here
The foundation of this guide was based on Dark Souls 3 Cheat Sheet created by Zachary Kjellberg
The walkthrough is made thanks to SlothsLoveDoom's Progression Guide and IGN's Bloodborne Guide
If you are interested in contributing to this guide, create an Issue Report.
For some background on how the guide code is written, here is a sample item on the checklist:
<li data-id="playthrough_13_20" class="f_bloo f_misc">Continue left until you can enter a room with Twin Blood Stone Shard x2 and Coldblood Dew (2)</li>
The data-id is a unique ID used to store the user's progress. For example, playthrough_13_20 is the 20th task in zone 13. New data-ids must be used in ascending order, but you can place the new entries anywhere within a zone.
The class="f_gem f_misc" field is used for the filtering system. This task provides the user with a Gemstone and a Consumable, so we use f_bloo and f_misc. The full list of filter classes is:
Class | Description |
---|---|
f_boss | Bosses |
f_npc | NPCs + Sidequests |
f_bloo | Blood Stones |
f_rune | Runes |
f_gem | Gemstones |
f_gest | Gestures |
f_chal | Chalices |
f_weap | Weapons + Firearms |
f_tool | Tools |
f_atti | Attire |
f_cove | Covenants |
f_badg | Badges + Messenger Hats |
f_misc | All other items |
If none of these filter classes match, no class="f_??" will be present.
In addition to the filter classes, there is a second type of classes used to control the visibility of entries based on which playthrough the user is on:
Class | Description |
---|---|
h_ng+ | items hidden on NG+ and beyond, e.g. Blood Gem Workshop Tool |
s_ng+ | items shown on NG+ and beyond, e.g. Coldblood replaces Workshop Tool |