Simplify your Cinema 4D plugin development process by generating all the necessary c-headers, strings and resources automatically.
With bootstrap you can automate a lot of the back and force gerally associated with writing Cinema 4D plugins. No need to write all those pesky header, string and resource files by hand. Just define them in your plugin.py file and automagically build your plugin.h, plugin.res, plugin.str and plugin.pyp file.
You need to use c4dpy to build your plugin
In the following excerpt you can see a very basic setup for a REAL value called STRENGTH which willbe displayed as PERCENT. This is wrappend in a GROUP with the name SETTINGS which is itself wrapped in a CONTAINER that represents the plugin.
#----begin_resource_section----
from bootstrap import Container, Assignment, Group, Description
strength = Description({
"id": "STRENGTH",
"key": "REAL",
"value": [
Assignment("UNIT", "PERCENT")
],
"locales": {
"strings_us": "Strength"
}
})
settings_group = Group("SETTINGS", {
"value": [
strength
],
"locales": {
"strings_us": "Settings"
}
})
root = Container("Tmyplugin", {
"value": [
Assignment("NAME", "Tmyplugin"),
Assignment("INCLUDE", "Tbase"),
Assignment("INCLUDE", "Texpression"),
settings_group
],
"locales": {
"strings_us": "My awesome plugin"
}
})
#----end_resource_section----
#----begin_id_section----
# IDs will be automatically injected
STRENGTH = strength.GetId()
#----end_id_section----
[...]
Building this will result in the following generated files:
tmyplugin.res
CONTAINER Tmyplugin
{
NAME Tmyplugin;
INCLUDE Tbase;
INCLUDE Texpression;
GROUP SETTINGS
{
REAL STRENGTH
{
UNIT PERCENT;
}
}
}
tmyplugin.h
#ifndef _Oatom_H_
#define _Oatom_H_
enum
{
Tmyplugin = 72636982,
SETTINGS = 59543963,
STRENGTH = 34087515,
};
#endif
tmyplugin.str
STRINGTABLE Tmyplugin
{
Tmyplugin "My awesome plugin";
SETTINGS "Base Settings";
STRENGTH "Strength";
}
tmyplugin.pyp
STRENGTH = 34087515
[...]
Check out tmyplugin.py
for a simple working example.
You will notice two types of comments which describe specific parts of your plugin setup.
This will be where you setup the layout of your plugin, this will be omitted in the final output.
#----begin_resource_section----
...
#----end_resource_section----
This will be where you define your plugin IDs, the static IDs will be injected as integers during the build process
#----begin_id_section----
...
#----end_id_section----
Executing the build.py
file with c4dpy will generate the following files:
tmyplugin.pyp # the actual plugin file
res/description/tmyplugin.h # the header file with the IDs
res/description/tmyplugin.res # the layout
res/strings_us/description/tmyplugin.str # the localized strings
Plugins that are using bootstrap: