Experimenting with a team-based gameplay in a top-down dual stick space shooter. Your goal is to destroy enemy ships and capture spawnpoints - though the capture logic didn't make it into the game for time reasons. Except for assets, the game was made in 8 hours.
Click for animated version.
This game requires a gamepad to be played, no other input methods are supported. It will always use your first gamepad, if you have multiple gamepads plugged in. Controls are:
Left thumbstick
: MoveRight thumbstick
: AimRight trigger
: FireStart
: Restart mapBack
: End game
Your viewport will be bigger or smaller depending on your screen resolution - a bigger screen is an advantage, but not a requirement.
- Clone or download the repository.
- Run
DualityEditor.exe
, let it grab some binaries it needs. - Close it and run
DualityLauncher.exe
- Download the binary package
- Extract and run
DualityLauncher.exe
Graphics assets used are from Kenney, audio is partially recycled from an older project of mine, and partially taken from the old Freespace games.