Multiplatform Rust demo engine.
Everything is still very unfinished but it starts to come together.
Features:
- glTF support
- Multiple lightning models:
- Physically based rendering (roughness-metallic)
- Phong shading with and without normal maps
- Multi-platform support: Both Windows and macOS
- Own script language (BoenthoeScript a.k.a. bäsä) for simple scripting
- Hot-reload for script and assets (temporarily disabled).
Future steps:
- Ambient occlusion for PBR
- glTF animation support
- Particles
- Standard library of post-processing effects
- Linux support
- Killer demos
Maybe:
- Web support
- Rust and Cargo
- On Windows: Visual Studio 2019
- Nightly channel for experimental Rust feature
vec_into_raw_parts
:rustup toolchain install nightly
- Shaderc library or required build tools. See https://github.com/google/shaderc-rs
Copyright 2020 Ilkka Hänninen
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