/GodotWigglyAppendage2D

A node for adding long dynamic parts (e.g. tails)

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WigglyAppendage2D

A node for adding long dynamic appendages like tails, loose ropes and antennas to characters and other moving objects.

These appendages don't use realistic physics, instead they use a simplified approximation of physics that's designed to look good visually and naturally handle a lot of types of movement, including discontinuous movement. They also support being scaled and flipped.

Documentation

What all parameters do (For artists)

Member variables and functions (For programmers)