ilsnk's Stars
karanpratapsingh/system-design
Learn how to design systems at scale and prepare for system design interviews
dotnet/BenchmarkDotNet
Powerful .NET library for benchmarking
ThusSpokeNomad/GameNetworkingResources
A Curated List of Multiplayer Game Network Programming Resources
ketoo/NoahGameFrame
A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
daptin/daptin
Daptin - Backend As A Service - GraphQL/JSON-API Headless CMS
RiptideNetworking/Riptide
Lightweight C# networking solution for multiplayer games.
madsbangh/EasyButtons
Add buttons to your inspector in Unity super easily with this simple attribute
LeagueSandbox/GameServer
League Sandbox's Game Server
microsoft/Microsoft.Unity.Analyzers
Roslyn analyzers for Unity game developers
ikpil/DotRecast
DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
georgyo/ifconfig.io
serilog-contrib/serilog-sinks-elasticsearch
A Serilog sink that writes events to Elasticsearch
JohnBaracuda/com.baracuda.runtime-monitoring
Runtime Monitoring is an easy way for you to monitor the value or state of custom C# members during runtime. Just add the 'Monitor' attribute to a field, property, event, method or even class and get its value or state displayed automatically in a customizable and extendable debug UI.
djluck/prometheus-net.DotNetRuntime
Exposes .NET core runtime metrics (GC, JIT, lock contention, thread pool) using the prometheus-net package
1nikolas/play-integrity-checker-app
Get info about your Device Integrity through the Play Intergrity API
jchristn/WatsonWebsocket
A simple C# async websocket server and client for reliable transmission and receipt of data
arduosoft/RawCMS
RawCMS is the headless CMS written in asp.net core build for developers that embraces API first technology. Please give us a feedback!
vimaec/Math3D
A .NET Standard 2.0 library for simple and efficient 3D math that is a feature-rich replacement for System.Numerics https://vimaec.github.io/Math3D
bustedbunny/com.bustedbunny.mvvmtoolkit
Model-View-ViewModel Toolkit for Unity UIToolkit.
pixonic/pixockets
A rapid lightweight UDP library.
Levchenkov/NetCode
Fast and light BitWriter and BitReader.
Jura-Z/TransformAccessArrayDemo
This project demonstrates a few ways to implement moving 3d objects (casters) that project some decal (see Decal Documentation in URP) on the ground below them.
shoshins/apple-receipt
Apple InAppPurchase Receipt - Models, Parser, Validator
segmentio/Analytics-CSharp
The hassle-free way to add Segment analytics to your C# written app (.Net/Xamarin/Unity).
DanielSnd/UIToolkitMenuCreator
UI Toolkit Menu Creator is a class and UXML/Stylesheet you can extend from to easily create Unity Menus
horse-framework/horse-websocket
Websocket Server and Websocket Client for .NET Core projects
santhh/gaming-agones-demo
Sample implementation for a gaming architecture in GKE. It's in Go and Java and uses dedicated agones game server
Gallardo994/imkcpp
C++20 header-only implementation of KCP protocol with improvements ontop
Ahmed310/Agar.FigNet
A Demo App demonstrating features of FigNet.
mefengl/example-monitoring
Using Docker Compose to test Prometheus, Grafana, and node_exporter for machine metrics.