渗透界面特效区域
预览方法:
讲publish下html5 目录里的文件放入webserver下运行,外部目录的为源码。
配置路径点坐标:
./src/config.js
{
block_id: '000555',
block_name: '管理区',
server: [
{server_id: 's00001'},
{server_id: 's00001'}
],
team: {
group_id: 't00001',
title: '成功击破'
}
}
初始化大区: MAIN_PERMEATE_SCENE.PERMEATE_INIT_BLOCK(add_block_array);
* @param {object} block_data
{
block_id: '000555',
block_name: '管理区',
server: [
{server_id: 's00001'},
{server_id: 's00001'}
]
}
添加新区域:
MAIN_PERMEATE_SCENE.PERMEATE_ADD_BLOCK(block_data)
* @desc 向舞台添加新的区域
* @param {object} block_data
{
block_id: '000555',
block_name: '管理区',
server: [
{server_id: 's00001'},
{server_id: 's00001'}
]
}
Team 渗透 Server
MAIN_PERMEATE_SCENE.TEAM_ATTACK_SERVER(team_attack_data)
* @param {array} team_attack_data
attack_completed 和 coin 为完成渗透时加入 否则不要加入这两个参数
[
{ group_id: 't00002',
group_name: 't00002',
group_icon: '',
attack_block_id:
'000001', attack_server_id: 's00002', attack_completed: true, coin: 25 }
]
某大区通关对话框:
MAIN_PERMEATE_SCENE.PERMEATE_TEAM_SUCCEED(block_data)
* @desc 向舞台添加新的区域
* @param {object} block_data
{
block_id: '000555',
block_name: '管理区',
server: [
{server_id: 's00001'},
{server_id: 's00001'}
]
}