/easy-mvi

A simple MVI library for Android Projects

Primary LanguageKotlinApache License 2.0Apache-2.0

Easy-MVI latestVersion

Intro

Easy-MVI is a simple, easy-to-use library that helps you to implement MVI architecture in your Android application.

Concepts

UI State: Represents the current visible data and state on the screen.

Intent/Action: Represents user actions or interactions with the screen. for example Button click.

SideEffects: Represents a one time event like showing a Toast.

Implementation

Add the Jitpack repository to your root build.gradle file. If you’re using the settings.gradle file, include it there.

repositories {
    ...
    maven { url 'https://jitpack.io' }
}

Then add easy-mvi dependency to your module build.gradle file.

implementation "com.github.ilyasipek:easy-mvi:$versionName"

Usage

All you need is to add MVI interface to your ViewModel and use mvi() delegate to implement it. Also give the mvi() an initial state. That's it! 🔥

class HomeViewModel : ViewModel(), MVI<UiState, UiAction, SideEffect> by mvi(initialUiState()) {

    override fun onAction(uiAction: UiAction) {
        when (uiAction) {
            UiAction.OnIncreaseCountClick -> increaseCount()
            UiAction.OnDecreaseCountClick -> onDecreaseCountClick()
        }
    }

    private fun increaseCount() {
        // here is how to update state 
        updateUiState { copy(count = count + 1) }
    }

    private fun onDecreaseCountClick() {
        if (uiState.value.count > 0) {
            updateUiState { copy(count = count - 1) }
        } else {
            // here is how to emit side effect
            viewModelScope.emitSideEffect(SideEffect.ShowCountCanNotBeNegativeToast)
        }
    }
}

private fun initialUiState(): UiState = UiState(count = 0)

Than you can observe the uiState, sideEffects and fire actions in your screen.

@Composable
fun HomeScreen() {
    val vm = remember { HomeViewModel() }

    val uiState by vm.uiState.collectAsState()
    val sideEffect = vm.sideEffect
    val onAction = vm::onAction

    // or use the unpack function
    val (uiState, onAction, sideEffect) = vm.unpack()

    HomeScreen(uiState, sideEffect, onAction)
}

@Composable
fun HomeScreen(
    uiState: UiState,
    sideEffect: Flow<SideEffect>,
    onAction: (UiAction) -> Unit,
) {
    // collect side effects
    CollectSideEffect(sideEffect) {
        when (it) {
            SideEffect.ShowCountCanNotBeNegativeToast -> {
                Toast.makeText(context, "Count can't be less than 0", Toast.LENGTH_SHORT).show()
            }
        }
    }

    Column(/***/) {
        Text(
            text = "Count: ${uiState.count}",
        )
        Button(onClick = { onAction(UiAction.OnIncreaseCountClick) }) {
            Text("Increase")
        }
    }
}

Just in case you wonder here is our UiState, UiAction and SideEffect classes.

data class UiState(val count: Int)

sealed interface UiAction {
    object OnIncreaseCountClick : UiAction
    object OnDecreaseCountClick : UiAction
}

sealed interface SideEffect {
    object ShowCountCanNotBeNegativeToast : SideEffect
}

That's it, if you want to learn more details check this article.

Authors

Ilyas Ipek

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