Android Interview Questions - Your Cheat Sheet For Android Interview
We will be adding answers to the more questions on our Mindorks website.
Prepared and maintained by Amit Shekhar who is having experience of taking interviews of many Android developers and cracking interviews of top companies.
- Data Structures And Algorithms
- Core Java
- Core Android
- Architecture
- Design Problem
- Tools And Technologies
- Android Test Driven Development
- Others
The level of questions asked on Data Structures And Algorithms totally depends on the company for which you are applying.
-
Array
-
A Array consists of a group of same data type. It storage on continuous memory space, use index could find address of the element. Array include one dimensional array and multi-dimensional array,one dimensional array is the simplest data structures, and also most commonly used.
Algorithm Average Worst Case Space O(n) O(n) Search O(n) O(n) Insert O(n) O(n) Delete O(n) O(n)
-
-
LinkedList
-
A LinkedList, just like a tree and unlike an array, consists of a group of nodes which together represent a sequence. Each node contains data and a pointer. The data in a node can be anything, but the pointer is a reference to the next item in the LinkedList. A LinkedList contains both a head and a tail. The Head is the first item in the LinkedList, and the Tail is the last item. A LinkedList is not a circular data structure, so the tail does not have its pointer pointing at the Head, the pointer is just null. The run time complexity for each of the base methods are as follows:
Algorithm Average Worst Case Space O(n) O(n) Search O(n) O(n) Insert O(1) O(1) Delete O(1) O(1)
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-
DoublyLinkedList
-
A DoublyLinkedList firstly is a LinkedList, but there have two pointer in each node, previous pointer reference to previous node and next pointer reference to next node. DoublyLinkedList also has a head node, head node's next pointer reference to first node.The last node's next pointer reference to NULL, but if last node's next pointer reference to first node called Circular DoublyLinkedList.DoublyLinkedList is very convenient to find previous and next node from each node.
Algorithm Average Worst Case Space O(n) O(n) Search O(n) O(n) Insert O(1) O(1) Delete O(1) O(1)
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-
Stack
-
A Stack is a basic data structure with a "Last-in-First-out" methodology. Which means that the last item that was added to the stack, is the first item that comes out of the stack. A Stack is like a stack of books. In order to get to the first book that was added in the stack (the bottom book), all of the books that were added after need to be removed first. Adding to a Stack is called a Push, removing from a stack is called a Pop, and getting the last item inserted into the stack without removing it is called Top. The most common way to implement a stack is by using a LinkedList, but there are also StackArray (implemented with an array) which does not replace null entries, and there is also a Vector implementation that does replace null entries.
Algorithm Average Worst Case Image representation Space O(n) O(n) Search O(n) O(n) Insert (Push) O(1) O(1) Delete (Pop) O(1) O(1) Top O(1) O(1)
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-
Queue
-
PriorityQueue
-
Dynamic Programming
-
String Manipulation
-
Binary Tree
-
Binary Search Tree
-
Sorting Algorithms
-
Hash Table or Hash Map
-
Breadth First Search
-
Depth First Search
-
Greedy Algorithm
- Explain OOP Concept.
- Object-Oriented Programming is a methodology to design a program using classes, objects, inheritance, polymorphism, abstraction, and encapsulation.
- Differences between abstract classes and interfaces? link
- An abstract class, is a class that contains both concrete and abstract methods (methods without implementations). An abstract method must be implemented by the abstract class sub-classes. Abstract classes are extended.
- An interface is like a blueprint/contract of a class. It contains empty methods that represent what all of its subclasses should have in common. The subclasses provide the implementation for each of these methods. Interfaces are implemented.
- What is serialization? How do you implement it?
- Serialization is the process of converting an object into a stream of bytes in order to store an object into memory so that it can be recreated at a later time while still keeping the objects original state and data. In Java there are two methods of doing this, one is by implementing Serializable or Parcelable. In Android, however, Serializable should never be used in Android. Parcelable was created to be more efficient than Serializable, and performs about 10x faster then Serializable because Serializable uses reflection which is a slow process and tends to create a lot of temporary objects which may cause garbage collection to occur more often.
- What is Singleton class?
- A singleton is a class that can only be instantiated once.This singleton pattern restricts the instantiation of a class to one object. This is useful when exactly one object is needed to coordinate actions across the system. The concept is sometimes generalized to systems that operate more efficiently when only one object exists, or that restrict the instantiation to a certain number of objects.
- What are anonymous classes?
- What is the difference between using
==
and.equals
on a string? - What is the
hashCode()
andequals()
used for? - What are these
final
,finally
andfinalize
? - What is memory leak and how does Java handle it?
- What is garbage collector? How it works? -All objects are allocated on the heap area managed by the JVM. As long as an object is being referenced, the JVM considers it alive. Once an object is no longer referenced and therefore is not reachable by the application code, the garbage collector removes it and reclaims the unused memory.
Arrays
vsArrayLists
.HashSet
vsTreeSet
.- Typecast in Java.
- Difference between method overloading and overriding.
Overloading happens at compile-time while Overriding happens at runtime: The binding of overloaded method call to its definition has happens at compile-time however binding of overridden method call to its definition happens at runtime.
Static methods can be overloaded which means a class can have more than one static method of same name. Static methods cannot be overridden, even if you declare a same static method in child class it has nothing to do with the same method of parent class.
The most basic difference is that overloading is being done in the same class while for overriding base and child classes are required. Overriding is all about giving a specific implementation to the inherited method of parent class.
Static binding is being used for overloaded methods and dynamic binding is being used for overridden/overriding methods. Performance: Overloading gives better performance compared to overriding. The reason is that the binding of overridden methods is being done at runtime.
Private and final methods can be overloaded but they cannot be overridden. It means a class can have more than one private/final methods of same name but a child class cannot override the private/final methods of their base class.
Return type of method does not matter in case of method overloading, it can be same or different. However in case of method overriding the overriding method can have more specific return type (refer this).
Argument list should be different while doing method overloading. Argument list should be same in method Overriding.
- What are the access modifiers you know? What does each one do?
- Can an Interface extend another Interface?
- What does the
static
word mean in Java? - Can a
static
method be overridden in Java? - What is Polymorphism? What about Inheritance?
- What is the difference between an Integer and int?
- Do objects get passed by reference or value in Java? Elaborate on that.
- What is a ThreadPoolExecutor? Link
- What the difference between local, instance and class variables?
- What is reflection? Link
- What are strong, soft and weak references in Java?
- What is dependency injection? Can you name few libraries? Have you used any?
- What does the keyword
synchronized
mean? - What does it means to say that a
String
is immutable? - What are
transient
andvolatile
modifiers? - What is the
finalize()
method? - How does the
try{}finally{}
works? - What is the difference between instantiation and initialization of an object?
- When is a
static
block run? - Explain Generics in Java?
- Difference between
StringBuffer
andStringBuilder
? - How is a
StringBuilder
implemented to avoid the immutable string allocation problem? - What is Autoboxing and Unboxing?
- What’s the difference between an Enumeration and an Iterator?
- What is the difference between fail-fast and fail safe in Java?
- What is Java priority queue?
- What are the design patterns? Link
- Explain activity lifecycle.
- Tell all the Android application components.
- Service vs IntentService. Link
- What is the structure of an Android Application?
- How to persist data in an Android app?
- How would you perform a long-running operation in an application?
- How would you communicate between two Fragments?
- Explain Android notification system?
- How can two distinct Android apps interact?
- What is Fragment?
- Why is it recommended to use only the default constructor to create a fragment? Link
- Why Bundle class is used for data passing and why cannot we use simple Map data structure
- Explain the lifecycle of a Fragment. Link
- What is Dialog in Android?
- What is View in Android?
- Can you create custom views? How?
- What are ViewGroups and how they are different from the views?
- What is the difference between a fragment and an activity? Explain the relationship between the two.
- What is the difference between Serializable and Parcelable? Which is the best approach in Android?
- What are "launch modes"? Link
- What are Intents? Link
- What is an Implicit Intent?
- What is an Explicit Intent?
- What is an AsyncTask?
- What is a BroadcastReceiver? Link
- What is a LocalBroadcastManager? Link
- What is a JobScheduler? Link
- What is DDMS and what can you do with it?
- What is the support library? Why was it introduced?Link
- What is a ContentProvider and what is it typically used for?
- What is Android Data Binding? Link
- What are Android Architecture Components? Link
- What is ADB?
- What is ANR? How can the ANR be prevented?
- What is
AndroidManifest.xml
? - Describe how broadcasts and intents work to be able to pass messages around your app?
- How do you handle
Bitmaps
in Android as it takes too much memory? - What are different ways to store data in your Android app?
- What is the Dalvik Virtual Machine?
- What is the relationship between the life cycle of an AsyncTask and an Activity? What problems can this result in? How can these problems be avoided?
- What is the function of an intent filter?
- What is a Sticky Intent? Link
- What is AIDL? Enumerate the steps in creating a bounded service through AIDL.
- What are the different protection levels in permission?
- How would you preserve Activity state during a screen rotation? Link
- Relative Layout vs Linear Layout.
- How to implement XML namespaces?
- Difference between
View.GONE
andView.INVISIBLE
? - What is the difference between a regular bitmap and a nine-patch image?
- Tell about the bitmap pool. Link
- How to avoid memory leaks in Android?
- What are widgets on Home-Screen in Android?
- What is AAPT?
- How do you find memory leaks in Android applications?
- How do you troubleshoot a crashing application?
- Why should you avoid to run non-ui code on the main thread?
- How did you support different types of resolutions?
- What is Doze? What about App Standby?
- What can you use for background processing in Android?
- What is ORM? How does it work?
- What is a Loader?
- What is the NDK and why is it useful?
- What is the StrictMode? Link
- What is Lint? What is it used for?
- What is a
SurfaceView
? - What is the difference between
ListView
andRecyclerView
? - What is the ViewHolder pattern? Why should we use it?
- What is a PendingIntent?
- Can you manually call the Garbage collector?
- What is the best way to update the screen periodically?
- What are the different types of Broadcasts?
- Have you developed widgets? Describe. Link
- What is Context? How is it used? Link
- Do you know what is the view tree? How can you optimize its depth?
- What is the
onTrimMemory
method? - Is it possible to run an Android app in multiple processes? How?
- How does the OutOfMemory happens?
- What is a
spannable
? - What is
overdraw
? Link - What is renderscript? Link
- What are the differences between Dalvik and ART?
- FlatBuffers vs JSON. Link
- What are Annotations? Link, Link
- Tell about Constraint Layout Link
HashMap
,ArrayMap
andSparseArray
Link- Explain Looper, Handler and HandlerThread. Link
- How to reduce battery usage in an android application? Link
- What is
SnapHelper
? Link - How to handle multi-touch in android link
- Describe the architecture of your last app.
- Describe MVP. Link
- What is presenter?
- What is model?
- Describe MVC.
- What is controller?
- Describe MVVM. Link
- Tell something about clean code Link
- Design Uber App.
- Design Facebook App.
- Design Facebook Near-By Friends App.
- Design WhatsApp.
- Design SnapChat.
- Design problems based on location based app.
- What is Espresso? Link
- What is Robolectric? Link
- What is UI-Automator? Link
- Explain unit test.
- Explain instrumented test.
- Have you done unit testing or automatic testing?
- Why Mockito is used? Link
- Describe JUnit test.
- Describe how REST APIs work.
- Describe SQLite.
- Describe database.
- Project Management tool - trello, basecamp, kanban, jira, asana.
- About build System - gradle, ant, buck.
- Reverse Engineering an APK.
- What is proguard used for?
- What is obfuscation? What is it used for? What about minification?
- How do you build your apps for release?
- How do you control the application version update to specific number of users?
- Can we identify users who have uninstalled our application?
- APK Size Reduction. Link
- Android Development Best Practices. Link
- Android Code Style And Guidelines. Link
- Have you tried Kotlin? Link
- What are the metrics that you should measure continuously while android application development? Link
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