A classic OpenGL open world third person camera sample program written in SDL(Simple DirectMedia Layer). Proper mouse view constraints like high end games. Cross platform, works on Linux/Windows.
Move mouse to rotate the world view. Scroll mouse to zoom in and zoom out the view. WASD keys to move around. Directional arrow keys to rotate the view. M/N keys to move world light. f key to toggle fullscreen. excape key to shut the program.
See the program below:
For usages and applications restrictions please refer to LICENSE
TODO: Mouse sensitivy is not quite right.
Cheers!
Imam Hossain (emamhd@gmail.com)