This is interactive cells ecosystem simulation.
This is implementation of the cells genetic algorithm with natural selection in a virtual world. The world is a 2D grid of cells closed along the x axis.
The world is somewhat like a cross-section of a small reservoir, like lake or jar with watter.
- World 2D
- World closed along the x axis
- There are live cells. They can:
- born (in several ways)
- die of lack of food, after death, the cell turns into organic matter
- die from old age, after death, the cell turns into organic
- eat food. Food for cells can be:
- light
- organic
- another live cell
- be eaten by another cell
- actions, diet and properties of the cell are determined by the genome
- the genome of the cell can mutate, or it can remain the same
- Organic has a gravity and fall down to the bottom
- Light falls from above and with each passed cell its power becomes less and less
SFML 2.6.1+ TGUI
##Install dependencies with vcpkg:
Install vcpkg:
git clone https://github.com/microsoft/vcpkg
.\vcpkg\bootstrap-vcpkg.bat
Install dependencies:
.\vcpkg\vcpkg install sfml:x64-windows
.\vcpkg\vcpkg install tgui:x64-windows
100x51 world, 4000 life entities Render max time: 199431 ms Simulation tick update max time: 1020 ms
- Decompose GUI from data
- Use new GUI libraries
- Use vpkg for manage dependencies
- Decompose genetic algorithm from it's special implementation