Standalone FiveM script that synchronize values between the server and the clients.
Both the server and the client save the values in a table.
Once one of them change the values, it sends an event to the other side to update that value.
There are two types of values:
Globals
: Synchronized values between the server and all clients.Privates
: Synchronized values between the server and a specific client.
Not all the clients are allowed to change a global value but all the clients are always allowed to change their private values.
What decide whether a client is allowed to change a global value or not is a server-side checker added by the developer.
All script's functionality works with exports.
Before the exports, there are some commands:
SCSdebug
: Toggle print debug stuff in the console.SCSglobals
: Print all the global values in the console.SCScheckers
: Print the count of checkers on each global value.SCSprivates
: Print all the private values of a specific client in the console.
Control the global values from the server.
Get a global value using a key, example:
local weather = exports["sc-sync"]:GetGlobal("weather")
print("The weather is: " .. weather)
Set a global value using a key, example:
exports["sc-sync"]:SetGlobal("weather", "clear")
Control the checkers.
Add a checker on a global value using a key, example:
exports["sc-sync"]:AddGlobalChecker("weather", function(src, value)
if GetPlayerName(src) == "Owner" then -- this is just for the example, don't use it :)
local weather_type = string.upper(value)
if
weather_type == "BLIZZARD" or
weather_type == "CLEAR" or
weather_type == "CLEARING" or
weather_type == "CLOUDS" or
weather_type == "EXTRASUNNY" or
weather_type == "FOGGY" or
weather_type == "HALLOWEEN" or
weather_type == "NEUTRAL" or
weather_type == "OVERCAST" or
weather_type == "RAIN" or
weather_type == "SMOG" or
weather_type == "SNOW" or
weather_type == "SNOWLIGHT" or
weather_type == "THUNDER" or
weather_type == "XMAS"
then
return true
end
end
return false
end)
Remove a checker from a global value using a key and index, example:
local checker_index = exports["sc-sync"]:AddGlobalChecker("weather", function(src, value)
return GetPlayerName(src) == "Owner" -- this is just for the example, don't use it :)
end)
RegisterCommand("free4all", function()
exports["sc-sync"]:RemoveGlobalChecker("weather", checker_index)
end, true)
Control clients' private values from the server.
Get a private value of a client using a key and source, example:
local src = 1 -- any source
local in_task = exports["sc-sync"]:GetPrivate(src, "in_task")
if in_task then
print("player[" .. tostring(src) .. "] is in the task.")
else
print("player[" .. tostring(src) .. "] isn't in the task.")
end
Set a private value of a client using a key and source, example:
local src = 1 -- any source
exports["sc-sync"]:SetPrivate(src, "in_task", true)
Before the exports, there are some commands:
SCSdebug
: Toggle print debug stuff in the console.SCSglobals
: Print all the global values in the console.SCSprivates
: Print all the private values in the console.
Control global values from the client.
Get a global value using a key, example:
local weather = exports["sc-sync"]:GetGlobal("weather")
print("The weather is: " .. weather)
Set a global value using a key, example:
exports["sc-sync"]:SetGlobal("weather", "clear", function(set, justification)
if set then
print("Changed the weather successfully.")
else
print("Changing the weather failed, reason: " .. justification .. ".")
end
end)
Control private values from the client.
Get a private value using a key, example:
local in_task = exports["sc-sync"]:GetPrivate("in_task")
if in_task then
print("In the task.")
else
print("Not in the task.")
end
Set a private value using a key, example:
exports["sc-sync"]:SetPrivate("in_task", false)