---------------------------------------- GET SOCIAL ---------------------------------------- License LGPL, read LICENSE.txt. You can share this code, and use it with out warranty. ----- NO ESTABLE - NO WORKING (YET) Project in cocos2d-2.1rc0-x-2.1.2 for android and iOS. Example using Facebook, twitter, sending e-mails and gree. iOS Status ----------------------- [x] - Check internet connection; [x] - Facebook; [x] - Twitter; [x] - E-Mail (using in app mailer or external application); [ ] - Gree; ANDROID Status ------------------------ [ ] - Check internet connection; [ ] - Facebook Android SDK 3.0.1 as of March 20, 2013 ; [ ] - Twitter; [ ] - E-Mail; [ ] - Gree; iOS Instructions ----------------------- to compile you must copy CCSocialNetwork inside the "extensions" directory from your cocos2d-x's installation. ANDROID Instructions ------------------------ 1º Configure "MY CONFIG" in build_native.sh with your data 2º Execute "./build_native.sh" 3º Import into Eclipse cocos2d-x Library: 3.1 File > Import > Android > Existing.. 3.2 Select $COCOS2d-2.1-rc0-x-2.1.2>cocos2dx/platform/android/java [A project named "java" will be see in workspace] 3.3 Ok 4º Import into Eclipse project: 4.1 File > Import > Android > Existing.. 4.2 Select the MAIN folder where you did clone 4.3 Finish 5º Add library to SOCIAL PROJECT 5.1 Go to Properties 5.2 Add Library 5.3 Select libcocos2dx If you have problems, try to launch a hello world! https://github.com/cocos2d/cocos2d-x/blob/master/samples/Cpp/HelloCpp/proj.android/README.md STEPS CREATING THIS PROJECT ---------------------------------- Based on: - Barti Sid example: http://lipekdev.wordpress.com/2012/09/19/integrating-facebook-twitter-open-feint-other-with-cocos2d-x-in-android-project/ Authors 2013 - Meizaguirre - Piperoman
imskull/CCSocialNetwork
A basic support to Facebook, twitter and email for iOS and Android managed from cocos2d-x
JavaLGPL-3.0