/noise

A decentralized P2P networking stack written in Go.

Primary LanguageGoMIT LicenseMIT

Noise

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noise is an opinionated, easy-to-use P2P network stack for decentralized applications, and cryptographic protocols written in Go by Perlin Network.

noise is made to be robust, developer-friendly, performant, secure, and cross-platform across multitudes of devices by making use of well-tested, production-grade dependencies.

Features

  • Real-time, bidirectional streaming between peers via. KCP/TCP and Protobufs.
  • NaCL/Ed25519 scheme for peer identities and signatures.
  • Kademlia DHT-inspired peer discovery.
  • Request/Response and Messaging RPC.
  • UPnP/NAT Port Forwarding.
  • Logging via. glog.
  • Plugin system.

Setup

Dependencies

# install vgo tooling  
go get -u golang.org/x/vgo

# install protoc-gen-go
go get -u github.com/golang/protobuf/protoc-gen-go

# download the dependencies to vendor folder  
vgo mod -vendor  
  
# generate necessary code files  
vgo generate ./...  
  
# run an example  
[terminal 1] vgo run examples/chat/main.go -port 3000  
[terminal 2] vgo run examples/chat/main.go -port 3001 -peers tcp://localhost:3000
[terminal 3] vgo run examples/chat/main.go -port 3002 -peers tcp://localhost:3000
  
# run test cases  
vgo test -v -count=1 -race ./...  
  
# run test cases short  
vgo test -v -count=1 -race -short ./...  

Usage

A peer's cryptographic public/private keys are randomly generated/loaded with 1 LoC in mind.

// Randomly generate a Ed25519 keypair.  
keys := ed25519.RandomKeyPair()  
  
// Load a private key through a hex-encoded string.  
keys := crypto.FromPrivateKey(ed25519.New(), "4d5333a68e3a96d0ad935cb6546b97bbb0c0771acf76c868a897f65dad0b7933e1442970cce57b7a35e1803e0e8acceb04dc6abf8a73df52e808ab5d966113ac")  
  
// Load a private key through a provided 64-length byte array (for Ed25519 keypair).  
keys := crypto.FromPrivateKeyBytes(ed25519.New(), []byte{ ...}...)  
  
// Print out loaded public/private keys.  
glog.Info("Private Key: ", keys.PrivateKeyHex())  
glog.Info("Public Key: ", keys.PublicKeyHex())  

You may use the loaded keys to sign/verify messages that are loaded as byte arrays.

msg := []byte{ ... }  
  
// Sign a message.  
signature, err := keys.Sign(ed25519.New(), blake2b.New(), msg)  
if err != nil {  
    panic(err)
}
  
glog.Info("Signature: ", hex.EncodeToString(signature))  
  
// Verify a signature.  
verified := crypto.Verify(ed25519.New(), blake2b.New(), keys.PublicKey, msg, signature)  
  
glog.Info("Is the signature valid? ", verified)  

Now that you have your keys, we can start listening and handling messages from incoming peers.

builder := network.NewBuilder()
  
// Set the address which noise will listen on and peers will use to connect to you.  
// For example, set the host part to `localhost` if you are testing locally, or your public IP
// address if you are connected to the internet directly.
builder.SetAddress("tcp://localhost:3000")
  
// Alternatively...  
builder.SetAddress(network.FormatAddress("tcp", "localhost", 3000))
  
// Set the cryptographic keys used for your network.  
builder.SetKeys(keys)  
  
// ... add plugins or set any more options here.  
  
// Build the network.  
net, err := builder.Build()  
if err != nil {  
    panic(err)
}
  
// Have the server start listening for peers.  
go net.Listen()  
  
// Connect to some peers and form a peer cluster automatically with built-in peer discovery.  
net.Bootstrap("tcp://localhost:3000", "tcp://localhost:3001")
  
// Alternatively..  
net.Bootstrap([]string{"tcp://localhost:3000", "tcp://localhost:3001"}...)

If you have any code you want to execute which should only be executed once the node is ready to listen for peers, just run:

net.BlockUntilListening()  

... in any goroutine you desire. The goroutine will block until the server is ready to start listening.

See examples/getting_started for a full working example to get started with.

Plugins

Plugins are a way to interface with the lifecycle of your network.

type YourAwesomePlugin struct {
    network.Plugin
}  

func (state *YourAwesomePlugin) Startup(net *network.Network)              {}  
func (state *YourAwesomePlugin) Receive(ctx *network.PluginContext) error  { return nil }  
func (state *YourAwesomePlugin) Cleanup(net *network.Network)              {}  
func (state *YourAwesomePlugin) PeerConnect(client *network.PeerClient)    {}  
func (state *YourAwesomePlugin) PeerDisconnect(client *network.PeerClient) {}  

They are registered through network.Builder through the following:

builder := network.NewBuilder()
  
// Add plugin.  
builder.AddPlugin(new(YourAwesomePlugin))  

noise comes with three plugins: discovery.Plugin, backoff.Plugin and nat.Plugin.

// Enables peer discovery through the network. Check documentation for more info.
builder.AddPlugin(new(discovery.Plugin))

// Enables exponential backoff upon peer disconnection. Check documentation for more info.
builder.AddPlugin(new(backoff.Plugin))

// Enables automated UPnP port forwarding for your node. Check documentation for more info.
nat.RegisterPlugin(builder)

Make sure to register discovery.Plugin if you want to make use of automatic peer discovery within your application.

Handling Messages

All messages that pass through noise are serialized/deserialized as protobufs.

On a spawned us-east1-b Google Cloud (GCP) cluster comprised of 8 n1-standard-1 (1 vCPU, 3.75GB memory) instances, noise is able to sign, send, receive, verify, and process a total of ~10,000 messages per second.

Once you have modeled your messages as protobufs, you may process and receive them over the network by creating a plugin and overriding the Receive(ctx *PluginContext) method to process specific incoming message types.

Here's a simple example:

// An example chat plugin that will print out a formatted chat message.  
type ChatPlugin struct{ *network.Plugin }  
  
func (state *ChatPlugin) Receive(ctx *network.PluginContext) error {  
    switch msg := ctx.Message().(type) {
        case *messages.ChatMessage:
            glog.Infof("<%s> %s", ctx.Client().ID.Address, msg.Message)
    }
    return nil
}

// Register plugin to *network.Builder.
builder.AddPlugin(new(ChatPlugin))

Through a ctx *network.PluginContext, you can access flexible methods to customize how you handle/interact with your peer network. All messages are signed and verified with one's cryptographic keys.

// Reply with a message should the incoming message be a request.  
err := ctx.Reply(message here)  
if err != nil {  
    return err
}
  
// Get an instance of your own nodes ID.  
self := ctx.Self()  
  
// Get an instance of the peers ID which sent the message.  
sender := ctx.Sender()  
  
// Get access to an instance of the peers client.  
client := ctx.Client()  
  
// Get access to your own nodes network instace.  
net := ctx.Network()  

Check out our documentation and look into the examples/ directory to find out more.

Contributions

We at Perlin love reaching out to the open-source community and are open to accepting issues and pull-requests.

For all code contributions, please ensure they adhere as close as possible to the following guidelines:

  1. Strictly follows the formatting and styling rules denoted here.
  2. Commit messages are in the format module_name: Change typed down as a sentence. This allows our maintainers and everyone else to know what specific code changes you wish to address.
    • network: Added in message broadcasting methods.
    • builders/network: Added in new option to address PoW in generating peer IDs.
  3. Consider backwards compatibility. New methods are perfectly fine, though changing the network.Builder pattern radically for example should only be done should there be a good reason.

If you...

  1. love the work we are doing,
  2. want to work full-time with us,
  3. or are interested in getting paid for working on open-source projects

... we're hiring.

To grab our attention, just make a PR and start contributing.