Issues
- 0
Multiplayer option "Look first" does not work
#87 opened by TheRealAyCe - 2
Crash, MY 2333
#90 opened by niloce314 - 1
Governor manages citizens and specialists (including drone riots) mishandles worked tiles when psych is allocated in the early game.
#89 opened by fibonacci8 - 4
Research broken in multiplayer
#88 opened by TheRealAyCe - 1
Incorrect Faction value used
#83 opened by jez9999 - 10
very custom faction does not work with mod
#82 opened by fluid-decanter - 7
Game freezes
#72 opened by JaggedOne - 4
Psych behaviour deviates from base game.
#78 opened by blake-sc - 6
- 3
Foil Probe Teams Disappear
#75 opened by Lyserius - 7
[Thinker 3.1] Alt+T menu not appearing.
#42 opened by JoshuaSFryer - 16
- 4
Should it be dst, not src?
#73 opened by tnevolin - 3
- 1
Mind control subversion radius
#70 opened by tnevolin - 3
hang in mod_enemy_move
#66 opened by OrangeTabbyIsNotAvailable - 1
Hurry partial payment displays wrong amount ?
#65 opened by JaggedOne - 8
Mousewheel moves units
#48 opened by DrazharLn - 10
Crashes on linux when a former is selected
#55 opened by nowakf - 2
Hunter-Seeker Algorithm is bypassed
#64 opened by JaggedOne - 4
- 3
Lost interceptors
#59 opened by PFCWilliamLHudson - 1
Ally unloads your units (?)
#58 opened by PFCWilliamLHudson - 5
- 10
TECHSHARE doesn't work on SMAC-in-SMAX
#57 opened by Mjnd - 1
AI building a foil probe on a tiny inland lake with no outlet or contested cities
#54 opened by ByrelMitchell - 0
- 4
- 3
Zak makes peace, makes a treaty, and then redeclares vendetta in a single action.
#51 opened by ByrelMitchell - 0
- 4
Randomly unable to infiltrate opponents
#46 opened by ByrelMitchell - 25
- 4
Feature request: Allow units that ended turn without movement to be reactivated
#36 opened by pianoslum - 4
[Thinker 3.1] Crashes when saving
#41 opened by kernhe - 15
VehBaseUnit is hardwired
#37 opened by bvanevery - 3
Questionable social AI evaluation
#35 opened by tnevolin - 0
social_ai_bias is not taken from properties
#34 opened by tnevolin - 20
2.4 ignore_reactor_power
#14 opened by tnevolin - 2
Exposing methods in headers
#22 opened by tnevolin - 4
2.4 mod_setup_player
#15 opened by tnevolin - 2
Combat move changed
#21 opened by tnevolin - 10
mod_base_production has side effects
#19 opened by tnevolin - 4
min and max macros
#17 opened by tnevolin - 4
Alien factions extra colonies
#20 opened by tnevolin - 0
Rename Terraform fields
#16 opened by tnevolin - 1
Why stop vehicle when at destination?
#18 opened by tnevolin - 4
Error while opening thinker.ini file
#11 opened - 1
[Bug] Strange ship built in landlocked base
#9 opened by pianoslum - 1
Game stuck (endless loop) after ending turn
#10 opened by pianoslum - 5
[Bug] Invisible unit
#8 opened by pianoslum