Voxel-based is a collection of voxel algorithm implementations for the Unity Engine.
- Boxel
- Marching Cubes
- Marching Tetrahedra
- Naive Surface Nets
- Dual Contouring of Hermite Data
- Cubical Marching Squares
Join the conversation and help the community.
theSoenke allowed us to use his code as a base for our project Github
Tomasz Foster and Andrew Gotow allowed us to use their Naive Surface Nets implementation Github
alia to shared Marching Tetrahedra codebase Source code
lonelyProgrammerWeeb, Fobri and PatrikHoller to created the core of this project
Check out the Getting Started page for a quick overview.
The documentation is divided into several sections:
You can improve it by sending pull requests to this repository.
Voxel-based is MIT licensed.
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