Opendot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.
Opendot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Opendot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Opendot Foundation not-for-profit.
Before being open sourced in February 2014, Opendot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.
Official binaries for the Opendot editor and the export templates can be found on the Opendot website.
See the official docs for compilation instructions for every supported platform.
Opendot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.
The best way to get in touch with the core engine developers is to join the Opendot Contributors Chat.
To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.
The official documentation is hosted on Read the Docs. It is maintained by the Opendot community in its own GitHub repository.
The class reference is also accessible from the Opendot editor.
We also maintain official demos in their own GitHub repository as well as a list of awesome Opendot community resources.
There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.