Issues
- 1
How can I compile in 64bit?
#67 opened by MintPaw - 6
Evaluating fastuidraw for VCV Rack
#61 opened by AndrewBelt - 0
New SPIR SPV_INTEL_vector_compute extension
#65 opened by LifeIsStrange - 2
State of chromium integration
#50 opened by LifeIsStrange - 13
Possible high cpu usage drawing lines ?
#49 opened by leonsal - 5
Could not set the background color
#48 opened by leonsal - 2
Segmentation fault in test using GLFW
#47 opened by leonsal - 2
Some questions...
#46 opened by leonsal - 4
[Feature request] drawTextRun method
#17 opened by X-Ryl669 - 5
Demos don't compile out of the box for wayland
#38 opened by gemath - 4
make check: SDL2 image error unclear.
#44 opened by arskama - 2
Prefix NGL exe with ./ on Linux in Makefile
#43 opened by likewise - 2
- 2
GCC 8.2.0 cross-compile GLES
#40 opened by likewise - 1
Innocent typo?
#41 opened by likewise - 5
- 1
Missing include?
#36 opened by bgroff - 31
- 6
Fixes required for building under macOS
#25 opened by Sakari369 - 21
Static Build
#29 opened by r0l1 - 20
std::min requires #include <algorithm>
#3 opened by xzcvczx - 1
Regression: shader failed to compile
#35 opened by zsx - 7
Artifacts in painter-path-test-GL-release
#26 opened by ChengCat - 4
Sometimes fail to parse gl headers
#16 opened by Constellation - 1
Build failure
#22 opened by ivaigult - 6
OSX build fails
#18 opened by Robert-M-Muench - 8
Fails to compile on Windows (MinGW64)
#24 opened by nidefawl - 13
Reference counting assertion m_p failed
#21 opened by mohsenti - 2
it works also on a CPU
#19 opened - 7
C++11 upgrade
#7 opened by Constellation - 1
Wrong link on https://www.x.org/wiki/Events/XDC2016/Program/rogovin_fast_ui_draw/
#6 opened by janisozaur - 7
benchmarks source codes
#4 opened by xlazom00 - 10
Remove unnecessary checks for API handles
#2 opened by elfring