Pinned Repositories
A-Star-Pathfinding-Algorithm
Simple A* pathfinding algorithm built in Visual Studio with SDL2 in C++
Android-App-Platformer-Game-
Simple Endless 2D plaformer Android Game coded in Java
EPIJudge
EPI Judge - Preview Release
Example-Scripts-for-UI
A menu for setting up a VR experiment in a simulated environment of the York University Keele Campus. Features: - Generate whatever number of trials the user wants. - Choose the start and end location for each trial. - Choose the method of the experiment for each trial; Control, Task, or Modified. - Dynamic list for trials, meaning if you make selections to a set amount of trials and then add or remove a certain number of trails, your previous selections would not be overwritten. - Options for each drop-down are added based on resource assets and names. - Can save and load presets for number of trials and their corresponding selections. - Can clear current saved presets. - Can randomize order of trial execution for once the experiment is loaded. - All selections and order of trials is confirmed when Start Trials buttons is clicked by communicating with a multiple lists inside the Game Manager script.
Graphics-Engine-
Graphics Engine built with C++ to showcase multiple shaders and reflection effects.
Multiple-Artificial-Intelligence-Characters-
Small run and gun demo built via Unity that showcases multiple types of AI, including; Chasing, Evading, Finite State Machines, Flocking, Intercepting, Rule Based Systems, and NavMesh / A*
Space-Blasters-iOS
2D Space Shoot Em Up made for iPhone with Swift
the-waismans-guide
Useful Resource Code to Reference
Unity-Tool-Dev-Reference
irvwais's Repositories
irvwais/A-Star-Pathfinding-Algorithm
Simple A* pathfinding algorithm built in Visual Studio with SDL2 in C++
irvwais/Example-Scripts-for-UI
A menu for setting up a VR experiment in a simulated environment of the York University Keele Campus. Features: - Generate whatever number of trials the user wants. - Choose the start and end location for each trial. - Choose the method of the experiment for each trial; Control, Task, or Modified. - Dynamic list for trials, meaning if you make selections to a set amount of trials and then add or remove a certain number of trails, your previous selections would not be overwritten. - Options for each drop-down are added based on resource assets and names. - Can save and load presets for number of trials and their corresponding selections. - Can clear current saved presets. - Can randomize order of trial execution for once the experiment is loaded. - All selections and order of trials is confirmed when Start Trials buttons is clicked by communicating with a multiple lists inside the Game Manager script.
irvwais/Multiple-Artificial-Intelligence-Characters-
Small run and gun demo built via Unity that showcases multiple types of AI, including; Chasing, Evading, Finite State Machines, Flocking, Intercepting, Rule Based Systems, and NavMesh / A*
irvwais/Android-App-Platformer-Game-
Simple Endless 2D plaformer Android Game coded in Java
irvwais/EPIJudge
EPI Judge - Preview Release
irvwais/Graphics-Engine-
Graphics Engine built with C++ to showcase multiple shaders and reflection effects.
irvwais/Space-Blasters-iOS
2D Space Shoot Em Up made for iPhone with Swift
irvwais/the-waismans-guide
Useful Resource Code to Reference
irvwais/Unity-Tool-Dev-Reference