/FlexibleSceneManagement

Unity Scene Management for internal and external scenes

Primary LanguageShaderLabMIT LicenseMIT

FlexibleSceneManagement

Unity Scene Management for internal and external scenes

Purpose: Create a framework to allow add\load external scenes at a run time as well as to provide bread crums to navigate back to the previous scene. This should allow for a better scene tansitions and a use of cut scenes.

Requirements: The framework should be able to handle loading scene additively. The framework should be able to handle asset bundle management.

Design:

Implementation:

Testing: